Ginnungagap Posted May 4, 2010 Author Share Posted May 4, 2010 Last question for a while, I promise.I've researched this problem, but need clarification.If auto-scrolling is already enabled, do I still need to delete all the maps?I'm assuming that is the case, since I receive an error now when I try to launch the server:```' Spawn all the mapped items on their specified tile. For Y = 0 To MAX_MAPY For X = 0 To MAX_MAPX If Map(MapNum).Tile(X, Y).Type = TILE_TYPE_ITEM Then If (Item(Map(MapNum).Tile(X, Y).Data1).Type = ITEM_TYPE_CURRENCY Or Item(Map(MapNum).Tile(X, Y).Data1).Stackable = 1) And Map(MapNum).Tile(X, Y).Data2 <= 0 Then Call SpawnItem(Map(MapNum).Tile(X, Y).Data1, 1, MapNum, X, Y) Else Call SpawnItem(Map(MapNum).Tile(X, Y).Data1, Map(MapNum).Tile(X, Y).Data2, MapNum, X, Y) End If End If Next X Next Y```Just wanted to make sure before I wipe my maps.And if so, when I delete all the map files, does it create a new map1 automatically on relaunch? Link to comment Share on other sites More sharing options...
Robin Posted May 4, 2010 Share Posted May 4, 2010 If you in any way, shape or form change the map UDT either by sourcing it or selecting various map-based options then you'll need to delete them. Link to comment Share on other sites More sharing options...
Ginnungagap Posted May 4, 2010 Author Share Posted May 4, 2010 Okay, sweet.But what's the difference in the Server and Client map files?The server had 50 files (default blank ones) but the Client only had the file for first map. Link to comment Share on other sites More sharing options...
Robin Posted May 4, 2010 Share Posted May 4, 2010 The server has all the maps for the entire game. The client caches these maps so the server doesn't need to re-send all the data every time the client logs on. Link to comment Share on other sites More sharing options...
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