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Ginnungagap

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  1. When I'm editing things in the **Server** source in VB6, such as adding enumerations for player attributes, I need to make sure to add the same things in the **Client** source also, right? Is there an easy way of doing this? Like, how do I know if the thing I'm altering is in both sources, or do I just need to search for it every time?
  2. Oh my, [http://www.touchofdeathforums.com/smf/index.php/topic,45984.0.html](http://www.touchofdeathforums.com/smf/index.php/topic,45984.0.html) [http://www.touchofdeathforums.com/smf/index.php/topic,59398.msg628438.html#msg628438](http://www.touchofdeathforums.com/smf/index.php/topic,59398.msg628438.html#msg628438) :icon_crap:
  3. ![](http://i72.photobucket.com/albums/i174/mrshort/Capture-1.png) How would I make it where I can stand on top of the cliff (where the guy is) and also stand on the ground (the square on the right side of him) but not allow him to walk between the two? Because using the block attribute dis-allows one of these two squares from being walked on. :huh:
  4. ![](http://i72.photobucket.com/albums/i174/mrshort/Capture.png) This has occurred several times while me and my friend were editing my game. Is this just something that might happen when one is mapping and the other is editing items and warping through maps? I made sure to not edit the same map at the same time, as I can only imagine what might happen then.
  5. Okay, sweet. But what's the difference in the Server and Client map files? The server had 50 files (default blank ones) but the Client only had the file for first map.
  6. Last question for a while, I promise. I've researched this problem, but need clarification. If auto-scrolling is already enabled, do I still need to delete all the maps? I'm assuming that is the case, since I receive an error now when I try to launch the server: ``` ' Spawn all the mapped items on their specified tile. For Y = 0 To MAX_MAPY For X = 0 To MAX_MAPX If Map(MapNum).Tile(X, Y).Type = TILE_TYPE_ITEM Then If (Item(Map(MapNum).Tile(X, Y).Data1).Type = ITEM_TYPE_CURRENCY Or Item(Map(MapNum).Tile(X, Y).Data1).Stackable = 1) And Map(MapNum).Tile(X, Y).Data2
  7. I can already tell this is going to be an adventure. :P That did the trick! Weird how it randomly started acting up. Thanks, sorry to bother you.
  8. "Object library not registered." on Client side now. Still crashes on Server side. :sad:
  9. I can open projects up just fine, and view/edit the code. But when I click to load a frm object, to view the graphical part, VB6 crashes. This is happening on every one I try… :icon_crap:
  10. Oh, so on top of compiling I have to recreate the client launcher. XD I'll eventually learn all these little details… Thanks for your help Robin!
  11. Does editing the graphics in VB6 actually change how the MainMenu displays in game? I've done this in VB6: ![](http://i72.photobucket.com/albums/i174/mrshort/vb6.png) And when I compile/run it shows up perfectly with the background image, But afterward when I just run the client without VB6, none of the menus are there. The background is still displayed (from the image in the GUI) and I can still click the buttons, though.
  12. Never mind. I found the field where you can select which image it displays in VB6, although this is only aesthetic and has nothing to do with what image is actually displayed in game.
  13. I was wanting to change how the main menu looks and move around the buttons, but when I edit the GUI graphics, it does not update them in the code editor. When I go to VB6 / frmMainMenu it still contains the old menu image, although when I go to compile/run it shows up the new image. :huh:
  14. At first it gave me a "System Registry" error when trying to open the projects, which is why I was attempting to edit single files (because it let me do that). I just searched it and had to give VB6 admin rights. Just got it all working after the compile! Thanks so much. (Sorry for the hassle, I'm a JAVA programmer and it compiles classes separately) EDIT: also, it only requires the server file to be changed.
  15. I thought it auto-compiled, seeing how it corrected my mistake earlier… How do I compile a single file? Or do I need to open the whole project up and then edit the single file within the project?
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