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Debugging Stable


balliztik1
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You could add in a couple of fixes of my own, such as:

-[Fixing Item Deletion in Shops [EE 2.7+] + Bonus Shop Fix](http://www.touchofdeathforums.com/smf/index.php/topic,53525.msg567583.html#msg567583)
-[[Fix EE2.7+] Minus Stat Attribute Fix](http://www.touchofdeathforums.com/smf/index.php/topic,51801.0.html)

You may have to modify the minus stat attribute fix a little bit to fit **Eclipse Stable** because of the way scripts are executed.

I also have tons of other fixes that I did myself in SMBO, but I can't remember them all, unfortunately.

@Robin:

> Simply find anything related to IOCP and delete it, then copy across the few lines of Winsock code from Mirage.
>
> The Winsock code is tiny. You're using the control for crying out loud. xD

Yeah, and after you implement Winsock, you can also get rid of the **clsServer**, **clsSocket**, and **colSockets** Class Modules.
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@CoonHunter:

> One bug you dont have listed, that I have, is kinda like the one, killing players in Non-PVP with spells. Except, its works with a Bow as well.

I couldn't replicate this. Every time I shot a player with a bow on a safe map it says "this is a safe zone!"
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@Ballie:

> Well, the speed/magic swap is tedious.

I think you just have to change a little code in the shops, the **Client** **modHandleData**, and the inventory. I've fixed this for a couple of people before, and I don't remember it being that much code.
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