balliztik1 Posted June 9, 2010 Author Share Posted June 9, 2010 I thought I fixed that ages ago. :-\Bollocks. Link to comment Share on other sites More sharing options...
Valon328 Posted June 10, 2010 Share Posted June 10, 2010 @Ballie:> I thought I fixed that ages ago. :-\> > Bollocks.Dis might be the most stupid question ever: what's bollocks mean? Link to comment Share on other sites More sharing options...
balliztik1 Posted June 10, 2010 Author Share Posted June 10, 2010 > Bollocks is a word of Anglo-Saxon origin, meaning "testicles". The word is often used figuratively in British English, as a noun to mean "nonsense", an expletive following a minor accident or misfortuneGoogle, sir. Link to comment Share on other sites More sharing options...
Kimimaru Posted June 10, 2010 Share Posted June 10, 2010 You could add in a couple of fixes of my own, such as:-[Fixing Item Deletion in Shops [EE 2.7+] + Bonus Shop Fix](http://www.touchofdeathforums.com/smf/index.php/topic,53525.msg567583.html#msg567583)-[[Fix EE2.7+] Minus Stat Attribute Fix](http://www.touchofdeathforums.com/smf/index.php/topic,51801.0.html)You may have to modify the minus stat attribute fix a little bit to fit **Eclipse Stable** because of the way scripts are executed.I also have tons of other fixes that I did myself in SMBO, but I can't remember them all, unfortunately.@Robin:> Simply find anything related to IOCP and delete it, then copy across the few lines of Winsock code from Mirage.> > The Winsock code is tiny. You're using the control for crying out loud. xDYeah, and after you implement Winsock, you can also get rid of the **clsServer**, **clsSocket**, and **colSockets** Class Modules. Link to comment Share on other sites More sharing options...
balliztik1 Posted June 10, 2010 Author Share Posted June 10, 2010 I got rid of those before I put Winsock in. ;DAnd duly noted. Link to comment Share on other sites More sharing options...
damian666 Posted June 10, 2010 Share Posted June 10, 2010 still want a tut on that, i never really grasped the networking stuff im afraid >.<Damian666 Link to comment Share on other sites More sharing options...
balliztik1 Posted June 10, 2010 Author Share Posted June 10, 2010 The tutorial's included in the source code, when I release it. I went through and numbered, so all you have to do is follow along. Searching "Winsock1", then "Winsock2" etc. will show you all the steps I did.:) Link to comment Share on other sites More sharing options...
damian666 Posted June 10, 2010 Share Posted June 10, 2010 thanx Ballie :)Damian666 Link to comment Share on other sites More sharing options...
balliztik1 Posted June 14, 2010 Author Share Posted June 14, 2010 @CoonHunter:> One bug you dont have listed, that I have, is kinda like the one, killing players in Non-PVP with spells. Except, its works with a Bow as well.I couldn't replicate this. Every time I shot a player with a bow on a safe map it says "this is a safe zone!" Link to comment Share on other sites More sharing options...
Kimimaru Posted June 15, 2010 Share Posted June 15, 2010 @Ballie:> I couldn't replicate this. Every time I shot a player with a bow on a safe map it says "this is a safe zone!"The problem is with hitting a player with a spell in a safe area, not hitting a player with a bow. Link to comment Share on other sites More sharing options...
balliztik1 Posted June 15, 2010 Author Share Posted June 15, 2010 Yeah, I've already fixed that one. All the code for the bow looked good, so I just wanted to make sure I wasn't overlooking anything. Link to comment Share on other sites More sharing options...
Sr_Sirius Posted June 15, 2010 Share Posted June 15, 2010 Great job Ballie. Any date to aproximate release?Thank you. Link to comment Share on other sites More sharing options...
balliztik1 Posted June 15, 2010 Author Share Posted June 15, 2010 Well, the speed/magic swap is tedious. I could go ahead and release what I've got, since I've fixed most of it. Other than that, I just got the 2.8 source, so I'm going to mess with the party system in that. Shouldn't be too long. Link to comment Share on other sites More sharing options...
Kimimaru Posted June 15, 2010 Share Posted June 15, 2010 @Ballie:> Well, the speed/magic swap is tedious.I think you just have to change a little code in the shops, the **Client** **modHandleData**, and the inventory. I've fixed this for a couple of people before, and I don't remember it being that much code. Link to comment Share on other sites More sharing options...
balliztik1 Posted June 15, 2010 Author Share Posted June 15, 2010 Alright, that's cool. If you're sure that's everything, then it won't be so bad. I just remember reading where Unknown_Raven had started finding the issues but that he hadn't checked the whole source. That's a lot of places to check! ;O Link to comment Share on other sites More sharing options...
Kimimaru Posted June 15, 2010 Share Posted June 15, 2010 Oh yeah, you also have to swap the "+" signs on the Character screen in **frmStable**. Link to comment Share on other sites More sharing options...
teh jimpie Posted June 21, 2010 Share Posted June 21, 2010 is there any information about how far its done and how long it takes left? I can't wait :P Link to comment Share on other sites More sharing options...
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