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[ES] maps to [EO] maps


SasoriDeath
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It can be done, but so much data is lost that it'll only leave some _very_ basic data to be shown.

How a converter works is that it takes the original Eclipse Stable map then removes everything that doesn't exist in Origins. That's most of the map attributes and the animation layers. It then fills in blanks for all the new stuff in Origins, such as autotiles, animations, etc.

The main problem now is that Origins handles the tiles completely different. Stable uses the old 'tile number' system, where each tile on the tilesheet is given a number. Origins uses co-ordinates, where it saves the X & Y values of the tiles you choose. This makes tilesets much more dynamic, allowing you to change the width as much as you want, as well as removing the horrible calculation used to find tile co-ordinates (Although this could be cached which would help out a lot).

Either way, there's no point converting maps which are going to lose over half of their content. Why would you want to do so, anyway? Origins has access to dynamic animations and autotiles. Mapping is much easier because of this.
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