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Questions about spells!


ayevdayev
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@Sekaru:

> 1st: It'd be something like..
> Sub OnLevelUp
> case 0
> Call SetPlayerSpell(Index, 1, 2)
>
> That would put spell number 2 in slot 1.

You would probably NEED to put the certain fragment of code that checks to find an empty spell slot first, so it won't overwrite a spell you may have already taught yourself.
I forget what the code looks like, but you could easily find it in pre-made quest scripts and such.
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