Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Compress File Size


Munchinater
 Share

Recommended Posts

I have Eclipse Stable DL-ed on my computer and I'm thinkin about buildin my game. I've got lots of stuff already on paper and have been tryin to get it started. The problem is the file size. I really want a lot of maps, and large maps (I'm hopin to get maps at 500x500 tiles). But with the calculations I'll be pullin off a file size of 15 gigs or more (probably more cause that's just the maps). Is there a way to compress the mmo once it's done or once I've got all the maps generated by the server? I kindof don't wanna promise an awesome game that's gonna take up who knows how many gigs of space. Is there anythin I can do to compress the mmo once I've generated everythin?
Link to comment
Share on other sites

Bleh. There you go.

>! @Robin:
>! > ![](http://img375.imageshack.us/img375/3483/eologocrop.png)
> **Christmas Edition!**
>
> Robin's Random Fact of the Christmas Edition!
> **_"As male reindeer shed their horns at this time of year, all of Santa's reindeer are female."_**
>
> **Donate**
> Simply put, I can't afford to spend much time on Origins. That's why I set up this donation button. Giving any amount of money no matter how small will help me pay the bills and pay for food, and it means I don't need to work as much thus giving me more time to do what I love! Work on Origins.
>
> If you can spare anything I'd be eternally grateful, and so will my fridge.
>
> [![](http://img823.imageshack.us/img823/7894/btndonatecclg.gif)
> Donate!](https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LMMEU477UBU3A)
>
> **Features**
> **Directional blocking.**
> ![](http://img714.imageshack.us/img714/8666/dirblock.png)
> You can find a layer in the map editor which allows you to set the individual blocking of directions within a tile! Perfect for setting up a cliff or something where you need walkable tiles situated next to each other without players being able to walk between them.
>
> **Player-to-player trading.**
> ![](http://img809.imageshack.us/img809/2807/tradey.png)
> Allow your players to trade items with each other! Want to buy someone's Pants of Fire for 2000 gold pieces? Simply request a trade! Want to give your friend some extra Potions of Fortitude whilst in a dungeon? Simply request a trade!
>
> **Dynamic Maps.**
> ![](http://img708.imageshack.us/img708/8273/mapsize.png)
> You can easily change the size of individual maps by going to the map editor's map properties pop-up and changing the MapX and MapY values!
>
> **Dynamic character sprites.**
> ![](http://img413.imageshack.us/img413/6115/spritesw.png)
> Origins will automatically calculate the size of any character sprite you have in your folder! Individual NPCs and PCs can be any size you want!
>
> **Drag + drop visual inventory.**
> ![](http://img253.imageshack.us/img253/4674/invww.png)
> Sick of old Eclipse's static, unwieldy and memory-hogging inventory system? So was I! So I developed (And by developed I mean I stole it from Jake. <3) a brand new drag & drop inventory system! I also added animated items for you all. Simply put multiple frames in the item's BMP file and it'll automatically animate both in the inventory and on the map.
>
> **Complete resource system.**
> ![](http://img545.imageshack.us/img545/4356/resource.png)
> Create a wide array of different types of harvestable resources! You can make anything from mining spots to trees!
>
> **RMXP style editor suite.**
> ![](http://img574.imageshack.us/img574/9043/editors.png)
> An easy user-interface is a very important part of any engine, and is something I feel that Eclipse has been missing for a long time. I've re-designed all of the game editors to be much, much easier to use!
>
> **Byte array packets with enumerated headers sent via WinSock.**
> ![](http://img138.imageshack.us/img138/5235/packets.png)
> The old versions of Eclipse have been using a horrible IOCP system that is cursed with a horrible memory leak which will cause even the most powerful machine to die after just a few days of hosting. Origins goes back to our good ol' friend WinSock! And with a nice new packet system which is much easier on your bandwidth.
>
> **Properly managed memory for graphics.**
> ![](http://img521.imageshack.us/img521/3461/files.png)
> Graphics are now split up into different sheets and the engine manages its memory properly, purging any graphics not used and only loading graphics when they're needed.
>
> **Admin menu.**
> ![](http://img214.imageshack.us/img214/360/adminda.png)
> An in-built menu which serves as a hub for all the tools and commands your administrators and moderators may need! It allows you to spawn items, kick trouble makers and access the game editors.
>
> **Dual-layer animations.**
> ![](http://img687.imageshack.us/img687/2866/animatione.png)
> Old Eclipse engines have terrible animation systems, with restrictive sizes and frame counts. Origins allows you to have animations of any size and any frame count, and each animation plays dual-layer, allowing you to set animations to play below or above the middle buffer!
>
> **Blood.**
> ![](http://img256.imageshack.us/img256/1105/blooddo.png)
> A very simple feature which shows blood on splatter over the floor during combat!
>
> **Full spell system.**
> ![](http://img3.imageshack.us/img3/1227/spells.png)
> Old Eclipse versions have been using the same old outdated spell system that was developed years ago. Origins brings on a fantastic new system complete with cooldowns, cast times, animations, area of effect & spell icons!
>
> **Visual shop system.**
> ![](http://img521.imageshack.us/img521/1665/shopj.png)
> Origins' shop system allows both players to buy items from NPC shops as well as sell them back! The shop editor allows you to set base buy rates so you can easily create a micro-economy where players can shop around for the best deal on their items! A must have for any serious game.
>
> **Download**
> _Eclipse Origins: Christmas Edition_
> **Main Download:**
> [Origins Christmas Edition.zip](http://www.robin.freemmorpgmaker.com/origins_xmas.zip)
>
> _Eclipse Origins Image Converters_
> **Main Thread:**
> [http://www.touchofdeathforums.com/smf/index.php/topic,60179.0.html](http://www.touchofdeathforums.com/smf/index.php/topic,60179.0.html)
>
> _Eclipse Multi-purpose Auto-updater_
> **Main Thread:**
> [http://www.touchofdeathforums.com/smf/index.php/topic,58493.0.html](http://www.touchofdeathforums.com/smf/index.php/topic,58493.0.html)
>
> Yours,
> _Robin Perris_
>
>
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...