Dzastin Posted January 25, 2011 Author Share Posted January 25, 2011 @thezeus:> I've been messing with blt; however, I'm having some trouble modifying it to use the following type of sprite.> > ![](http://i747.photobucket.com/albums/xx117/richconner/tadpole.jpg)> > The frame goes, up, down, left, right. 2 are walking and the final is attacking.> > Do you have any advice or assistance. I appreciate any help beforehand.I have the same problem what thezeus. Please, help me and he! Link to comment Share on other sites More sharing options...
Guest Posted January 25, 2011 Share Posted January 25, 2011 It's as simple as finding the render order in the 1.1.0 source and then copying it over >_>. Link to comment Share on other sites More sharing options...
Robin Posted January 25, 2011 Share Posted January 25, 2011 You need to change the stepping system to only 3 frames as well. Link to comment Share on other sites More sharing options...
Dzastin Posted January 25, 2011 Author Share Posted January 25, 2011 ```' Check if completed walking over to the next tile If Player(Index).Moving > 0 Then If GetPlayerDir(Index) = DIR_RIGHT Or GetPlayerDir(Index) = DIR_DOWN Then If (Player(Index).XOffset >= 0) And (Player(Index).YOffset >= 0) Then Player(Index).Moving = 0 If Player(Index).Step = 0 Then Player(Index).Step = 2 Else Player(Index).Step = 0 End If End If Else If (Player(Index).XOffset <= 0) And (Player(Index).YOffset <= 0) Then Player(Index).Moving = 0 If Player(Index).Step = 0 Then Player(Index).Step = 2 Else Player(Index).Step = 0 End If End If End If End If```Thanks! Link to comment Share on other sites More sharing options...
thezeus Posted January 25, 2011 Share Posted January 25, 2011 Dza, that wouldn't change the format issue. That is for the frame walking mod, but it's not the actual format change, is it? Is that within bltplayer? Link to comment Share on other sites More sharing options...
thezeus Posted January 28, 2011 Share Posted January 28, 2011 @Sekaru:> It's as simple as finding the render order in the 1.1.0 source and then copying it over >_>.I'm assuming 1.1 used a horizontal format like the one i posted, yes? Can anyone provide this for me if that is the case. Link to comment Share on other sites More sharing options...
thezeus Posted January 29, 2011 Share Posted January 29, 2011 @Dzastin:> ```> ' Check if completed walking over to the next tile> If Player(Index).Moving > 0 Then> If GetPlayerDir(Index) = DIR_RIGHT Or GetPlayerDir(Index) = DIR_DOWN Then> If (Player(Index).XOffset >= 0) And (Player(Index).YOffset >= 0) Then> Player(Index).Moving = 0> If Player(Index).Step = 0 Then> Player(Index).Step = 2> Else> Player(Index).Step = 0> End If> End If> Else> If (Player(Index).XOffset <= 0) And (Player(Index).YOffset <= 0) Then> Player(Index).Moving = 0> If Player(Index).Step = 0 Then> Player(Index).Step = 2> Else> Player(Index).Step = 0> End If> End If> End If> End If> ```> Thanks!This did not work for the following sprite layout:![](http://i747.photobucket.com/albums/xx117/richconner/722dcecf.jpg)I would greatly appreciate any assistance on this code. I have 288 sprites I'm working on in this format and converting them would simply be a big headache. Link to comment Share on other sites More sharing options...
Robin Posted January 29, 2011 Share Posted January 29, 2011 @thezeus:> I would greatly appreciate any assistance on this code. I have 288 sprites I'm working on in this format and converting them would simply be a big headache.Photoshop batch action. Do it once then macro the entire directory. Link to comment Share on other sites More sharing options...
thezeus Posted January 29, 2011 Share Posted January 29, 2011 Robin, I'm doing a little googling, and I think I get what you are saying. I'll have to look and see how to do it.Edit: Thank you for the advice. Learning photoshop batching is amazing. Thank you for introducing me to it. I got all 288 sprites modified. Link to comment Share on other sites More sharing options...
Robin Posted January 29, 2011 Share Posted January 29, 2011 Yup. I've been using it for years for doing all my graphics. Can even do things like manually turning an RMXP autotile block in to something usable in Eclipse then pushing it as a macro through the entire directory. Link to comment Share on other sites More sharing options...
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