frankpetrov Posted February 19, 2011 Author Share Posted February 19, 2011 without making a player an admin, is there any way to make a way so that a player could have their own "map" and build whatever they want on it without an admin having to do it for them?I am looking for eithere an already made script to do this or an answer saying no its not possible, or a tip as to how do it would be nice.sorry for any confusion and thanks for the help. Link to comment Share on other sites More sharing options...
Joyce Posted February 19, 2011 Share Posted February 19, 2011 It's been done in EE quite some versions ago, so yes it is possible. It's quite some tricky bussunis though, as it requires a new editor, permissions for such a thing.. Limiting to certain areas on the map, and blocking out certain attributes (Wouldn't want someone to remove your warps do they can create a dead end map right?) I'd imagine it's a hell of a lot of work. Link to comment Share on other sites More sharing options...
frankpetrov Posted February 19, 2011 Author Share Posted February 19, 2011 awesome. thanks. as for one for question related though, can someone tell me as to what each access level is equal to or described as? like access lvl 5 is owner Link to comment Share on other sites More sharing options...
Joyce Posted February 19, 2011 Share Posted February 19, 2011 Well, in EO it's:```Public Const ADMIN_MONITOR As Byte = 1Public Const ADMIN_MAPPER As Byte = 2Public Const ADMIN_DEVELOPER As Byte = 3Public Const ADMIN_CREATOR As Byte = 4```I'd imagine it to be about the same in EE. Link to comment Share on other sites More sharing options...
iSKweek Posted February 19, 2011 Share Posted February 19, 2011 There is a tutorial for it in EO, you should be able to port it back to ES. Link to comment Share on other sites More sharing options...
frankpetrov Posted February 19, 2011 Author Share Posted February 19, 2011 @Yami:> Well, in EO it's:> ```> Public Const ADMIN_MONITOR As Byte = 1> Public Const ADMIN_MAPPER As Byte = 2> Public Const ADMIN_DEVELOPER As Byte = 3> Public Const ADMIN_CREATOR As Byte = 4> ```I'd imagine it to be about the same in EE.That's what I was looking for. Thanks. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now