Viral Dragon Posted March 14, 2011 Author Share Posted March 14, 2011 So,I just tried to import maps from version of EO to another version EO.Lets take for example, uhm…Mod 2.5/4/6/7 whatever it is, and EO v2\.How would one import maps from either of those to the other?EO maps --> Mods 2.5Mods 2.5 -> EO..__. I have tried this time and time again, it'll either show up not blank or not at all.(blank as in pure black). Link to comment Share on other sites More sharing options...
airdude2 Posted March 14, 2011 Share Posted March 14, 2011 im not sure what you mean, do you mean transfer tilesets? or the whole map? or neither? or am i not making any sence at all. Link to comment Share on other sites More sharing options...
Viral Dragon Posted March 14, 2011 Author Share Posted March 14, 2011 Airdude,Hmm. Let me try to simplify it. I probably did make it too complicated.Basically let's say you have EO v2, you have maps 1,2,3\. You workedvery hard on these maps.Now, let's say some one made a modified version of EO v2 (mods 2.5)And now you don't want to have to re-make those maps, so you go intoyour map folder and drag/drop them into the new folder. This is technicallycalled "Importing", this works for EO to EO (EO1-> EO2) However you noticedit doesn't work for EO -> Mods 2.5\.Make sense?-Viral. Link to comment Share on other sites More sharing options...
iSKweek Posted March 14, 2011 Share Posted March 14, 2011 It should work. Richy hasn't changed the way maps are handled as far as I know. What is the difference between blank and not at all anyway? Link to comment Share on other sites More sharing options...
Viral Dragon Posted March 14, 2011 Author Share Posted March 14, 2011 Skweek,You know what. Not any differences really. I just said those 2for some reason. Really it just comes up pure black. .__. And I spent alot of time on those maps too. But for some reason, they're not importing right.Perhaps, …It's how they're numbered? Or what if I change the number?When you download a fresh copy it comes with like 2 maps already there,what if I either 1) delete them, or 2) rename their number to something else?-Viral. Link to comment Share on other sites More sharing options...
Robin Posted March 14, 2011 Share Posted March 14, 2011 Delete all maps and replace them with your old ones. Delete client-side maps.It will only show up if the programmer hasn't changed the map UDT structure at all. Link to comment Share on other sites More sharing options...
Viral Dragon Posted March 14, 2011 Author Share Posted March 14, 2011 @Robin:Did that. If you open up map1.dat in notepad in EOv2 it'll say "Ancient Forest –- music.mid"Now when I delete map1.dat in moddedEO, and then replace it with the map from EOv2,when you load up the game, it'll literally look like the tile set. And whn you map edit, you can edit themap, but youll be editing it away the tile set. And if you open that up in notepad, it'll say"Random Forest ---music.mid".So, is the server telling it to look for this particular map name or something?-Viral.Edit: Downloaded a fresh copy of the modded one. Deleted maps. Put in mine (only did 2 thistime).This time it didn't tile set on me. Instead it still came back up as the random forest map (the original)and somehow changed the map name to "Random Forest". and brought up the original map.Instead of the one I imported. ._. This hard coded into the server or something?-Viral. Link to comment Share on other sites More sharing options...
Robin Posted March 14, 2011 Share Posted March 14, 2011 No, you're just not doing it properly. Link to comment Share on other sites More sharing options...
Viral Dragon Posted March 15, 2011 Author Share Posted March 15, 2011 @Robin:Nope it's still doing the same thing. I downloaded a copy of bothversion, EO and the modded one. Then I deleted the maps in moddedversion and then drag/dropped the maps from the EO version to themodded version. So it should come up "Ancient Forest", and instead whenI logged in it came up as "Random Forest".-Viral. Link to comment Share on other sites More sharing options...
iSKweek Posted March 15, 2011 Share Posted March 15, 2011 Did you change the maps in the server and the client? Link to comment Share on other sites More sharing options...
Viral Dragon Posted March 15, 2011 Author Share Posted March 15, 2011 .___.You know what. I'm just fcking stupid. I did noteven once think about looking at the server for the maps.Ahaha…ah god I'm stupid. Thanks Skweek.At first I was like "Sever? There's maps there? No there's not"I nav to the folder and do you know. Lol.Thanks. Guess Robin was right, I wasn't doing it right .__.-Viral.Edit: Nevermind, that didn't work either. Now it just shows up pure black ._.And I know I imported all the tiles sets and graphics over.-Viral. Link to comment Share on other sites More sharing options...
Viral Dragon Posted March 15, 2011 Author Share Posted March 15, 2011 Lol Edit again: I figured out THAT problem now the new problem is thetilesets. After importing the maps, I noticed that some of my images has been changed.Should I delete the old tile sets? Because I think I have a couple of maps that usedthe old tile sets. ._. (I was playing around, I guess I could redo it? I really don't wanna though).-Viral. Link to comment Share on other sites More sharing options...
iSKweek Posted March 15, 2011 Share Posted March 15, 2011 To be honest I think the best way to fix this is to redo all your maps :P Link to comment Share on other sites More sharing options...
Viral Dragon Posted March 15, 2011 Author Share Posted March 15, 2011 I thought that too, But I found a way around it.It apparently wasn't calling the right tile sets.So I had to re-import those Once I did, it worked fineexcept the maps that used the original ones, I had to combinethe tiles of those. o.oBut I got everything working now. ._. God lots of work. Lol-Viral. Link to comment Share on other sites More sharing options...
iSKweek Posted March 15, 2011 Share Posted March 15, 2011 Haha, well at least everything is good now. Did you learn your lesson though? :P That is, to not start work on a game or anything until you have the engine finalised? :P Link to comment Share on other sites More sharing options...
Viral Dragon Posted March 15, 2011 Author Share Posted March 15, 2011 Lol. Oh yeah,except ._. I'm always going to keep re-working the engine(that is to say modify to let my game do more things, like thequesting.Or if there's a new major update like, bug fixes then I'd have to do itall over again, unless Robin starts posting what he fixed and the codeand where he put the code so I(we) can just update the engine ourselveswithout having to do anything such as this. Lol.-Viral. Link to comment Share on other sites More sharing options...
iSKweek Posted March 15, 2011 Share Posted March 15, 2011 He did say that there will be a data converter for maps and stuff from now on so that won't be an issue. Link to comment Share on other sites More sharing options...
Viral Dragon Posted March 15, 2011 Author Share Posted March 15, 2011 o.o What about modifications I make though? I don't know how much usea data converter would be, if I make my own modifications to it. You know?-Viral. Link to comment Share on other sites More sharing options...
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