Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Import Maps [EO]


Viral Dragon
 Share

Recommended Posts

So,

I just tried to import maps from version of EO to another version EO.
Lets take for example, uhm…Mod 2.5/4/6/7 whatever it is, and EO v2\.

How would one import maps from either of those to the other?
EO maps --> Mods 2.5
Mods 2.5 -> EO.

.__. I have tried this time and time again, it'll either show up not blank or not at all.
(blank as in pure black).
Link to comment
Share on other sites

Airdude,

Hmm. Let me try to simplify it. I probably did make it too complicated.
Basically let's say you have EO v2, you have maps 1,2,3\. You worked
very hard on these maps.

Now, let's say some one made a modified version of EO v2 (mods 2.5)
And now you don't want to have to re-make those maps, so you go into
your map folder and drag/drop them into the new folder. This is technically
called "Importing", this works for EO to EO (EO1-> EO2) However you noticed
it doesn't work for EO -> Mods 2.5\.

Make sense?

-Viral.
Link to comment
Share on other sites

Skweek,

You know what. Not any differences really. I just said those 2
for some reason. Really it just comes up pure black. .__. And I spent a
lot of time on those maps too. But for some reason, they're not importing right.

Perhaps, …It's how they're numbered? Or what if I change the number?
When you download a fresh copy it comes with like 2 maps already there,
what if I either 1) delete them, or 2) rename their number to something else?

-Viral.
Link to comment
Share on other sites

@Robin:

Did that. If you open up map1.dat in notepad in EOv2 it'll say "Ancient Forest –- music.mid"
Now when I delete map1.dat in moddedEO, and then replace it with the map from EOv2,
when you load up the game, it'll literally look like the tile set. And whn you map edit, you can edit the
map, but youll be editing it away the tile set. And if you open that up in notepad, it'll say
"Random Forest ---music.mid".

So, is the server telling it to look for this particular map name or something?

-Viral.

Edit: Downloaded a fresh copy of the modded one. Deleted maps. Put in mine (only did 2 this
time).

This time it didn't tile set on me. Instead it still came back up as the random forest map (the original)
and somehow changed the map name to "Random Forest". and brought up the original map.
Instead of the one I imported. ._. This hard coded into the server or something?

-Viral.
Link to comment
Share on other sites

@Robin:

Nope it's still doing the same thing. I downloaded a copy of both
version, EO and the modded one. Then I deleted the maps in modded
version and then drag/dropped the maps from the EO version to the
modded version. So it should come up "Ancient Forest", and instead when
I logged in it came up as "Random Forest".

-Viral.
Link to comment
Share on other sites

.___.

You know what. I'm just fcking stupid. I did not
even once think about looking at the server for the maps.
Ahaha…ah god I'm stupid. Thanks Skweek.

At first I was like "Sever? There's maps there? No there's not"
I nav to the folder and do you know. Lol.

Thanks. Guess Robin was right, I wasn't doing it right .__.

-Viral.

Edit: Nevermind, that didn't work either. Now it just shows up pure black ._.
And I know I imported all the tiles sets and graphics over.

-Viral.
Link to comment
Share on other sites

Lol Edit again: I figured out THAT problem now the new problem is the
tilesets. After importing the maps, I noticed that some of my images has been changed.

Should I delete the old tile sets? Because I think I have a couple of maps that used
the old tile sets. ._. (I was playing around, I guess I could redo it? I really don't wanna though).

-Viral.
Link to comment
Share on other sites

I thought that too, But I found a way around it.
It apparently wasn't calling the right tile sets.
So I had to re-import those Once I did, it worked fine
except the maps that used the original ones, I had to combine
the tiles of those. o.o

But I got everything working now. ._. God lots of work. Lol

-Viral.
Link to comment
Share on other sites

Lol. Oh yeah,

except ._. I'm always going to keep re-working the engine
(that is to say modify to let my game do more things, like the
questing.

Or if there's a new major update like, bug fixes then I'd have to do it
all over again, unless Robin starts posting what he fixed and the code
and where he put the code so I(we) can just update the engine ourselves
without having to do anything such as this. Lol.

-Viral.
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...