Solstice Posted March 18, 2011 Author Share Posted March 18, 2011 I want my game (this is totally for hobbyist purposes. X) to have a scrolling background with a montage of various places within my game, somewhat like a world map of the places players are most likely to frequent, such as towns or temples etc.. I was also thinking about maybe having a swaying tree with a person sleeping beneath it or some other animated object..My point is: How exactly would it be done? Do I need to make the image and then just make it scroll in the source? How would I keep it constrained into the menu so it doesn't cover the entire screen and scroll? What are the size limits to such an animated image? I was trying to find a tutorial to create an animated menu but couldn't find one, so I've come to ask on behalf of newbs everywhere. :P Link to comment Share on other sites More sharing options...
Ruins of Hell Posted March 18, 2011 Share Posted March 18, 2011 I think this is what you mean:One way would to be to have a timer set up, so after that time was up the picture would change.Pseudo-code (won't work):```' You would call this once the time switches.Sub SwitchImages(ByVal CurImage As Byte) Dim NUM_IMAGES As Byte If CurImage > NUM_IMAGES Then CurImage = 1 Else CurImage = CurImage + 1 End If ' Probably better ways to do the below, but let's keep it simple. frmMain.picMont.Picture = LoadPicture(App.Path & "\data files\graphics\main\montage\" & CurImage & ".jpg" ' Replace .jpg with extension.End Sub``` Link to comment Share on other sites More sharing options...
Solstice Posted March 18, 2011 Author Share Posted March 18, 2011 Nice bit of quick code there soul, I honestly wasn't expecting an answer so quickly. Thanks man. :cheesy: Link to comment Share on other sites More sharing options...
shadowwulf Posted March 18, 2011 Share Posted March 18, 2011 will the image get triggered to load though?i thought it only loaded on startup. Link to comment Share on other sites More sharing options...
Solstice Posted March 18, 2011 Author Share Posted March 18, 2011 Well if it only loads on start up that's just fine. Also while I'm here can I also ask another question - How would I go about making an Introduction that tells a story? Would it be yet more animation except in a specialised window? Link to comment Share on other sites More sharing options...
shadowwulf Posted March 19, 2011 Share Posted March 19, 2011 that is difficult as EO doesnt support having a flash animation to play.One thread in the tutorials section suggests making a set of maps with a black fring section that is above the player.Make a tileset that is basically the map(or screen) picture.If the player walks right or left they go through the maps(screens).I myself will just put a story button in main menu and scroll the story up. Link to comment Share on other sites More sharing options...
Ruins of Hell Posted March 19, 2011 Share Posted March 19, 2011 @Shadowwulf:> that is difficult as EO doesnt support having a flash animation to play.> One thread in the tutorials section suggests making a set of maps with a black fring section that is above the player.> Make a tileset that is basically the map(or screen) picture.> If the player walks right or left they go through the maps(screens).> > I myself will just put a story button in main menu and scroll the story up.Neither did Evolution or Stable. Both just used the flash control and made a form popup. Link to comment Share on other sites More sharing options...
Bloo Posted March 19, 2011 Share Posted March 19, 2011 @Shadowwulf:> that is difficult as EO doesnt support having a flash animation to play.> One thread in the tutorials section suggests making a set of maps with a black fring section that is above the player.> Make a tileset that is basically the map(or screen) picture.> If the player walks right or left they go through the maps(screens).> > I thought that one guy made a Eclipse Custom version that supported flash. I saw it the other day.> > I myself will just put a story button in main menu and scroll the story up. Link to comment Share on other sites More sharing options...
Bloo Posted March 19, 2011 Share Posted March 19, 2011 Ooops, My bad I put my answer inside the quote. Here is what I said if you didn't see."I thought that one guy made a Eclipse Custom version that supported flash. I saw it the other day" Link to comment Share on other sites More sharing options...
ToshiroHayate Posted March 19, 2011 Share Posted March 19, 2011 You could make a "Intro" map or something that only new chars spawn to, make the chars invisible, and show sprites or something as text or whatever. That may be more of a pain than anything though. Just a suggestion. I'd prefer Shadowwulf's idea though. Link to comment Share on other sites More sharing options...
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