Jacquelinett Posted March 27, 2011 Author Share Posted March 27, 2011 So… I have a question, how do I expand the map view range in the FrmMain?I mean like the normal map size you can only see 11x14 map right? In XtendMod Eclipse Version they can see up to about 20x24 or something like that... So... It isnt basically just changing the map size, i tried that before. So please give me some hint on how to do that.About open and turn off inventory. Yes... Im a noob, i looked other people code and learn how to do it on my own. I saw in the main origin code when you click them they devide into case (normally there were 6 case). So... If I click on one of them, it will open its own menu. So now if I want it to turn off after that, I want to click on it again.So here is the second question:I want to turn the inventory off by clicking on the inventory button again after open it, can i add this kind of code:(notes: this is not a right code, just an example of how I am going to do it)Case7If inventoryPic .Visible=True and player click InventoryButton then InventoryPic.Visible= False Link to comment Share on other sites More sharing options...
Ruins of Hell Posted March 27, 2011 Share Posted March 27, 2011 Did you follow the steps as outlined [here](http://www.touchofdeathforums.com/smf/index.php/topic,68399.msg736833.html#msg736833)? Link to comment Share on other sites More sharing options...
Jacquelinett Posted March 27, 2011 Author Share Posted March 27, 2011 of course I have the Visual Basic 6? And why do you even to bother to ask that??? If i dont have that how do i know all of these??? Link to comment Share on other sites More sharing options...
Whackeddie99 Posted March 27, 2011 Share Posted March 27, 2011 there is a tut for making the size bigger. Its not hard. Use the search bar. But hey everyones a newb at some point. Link to comment Share on other sites More sharing options...
Jacquelinett Posted March 27, 2011 Author Share Posted March 27, 2011 alright I will look for that, so someone help my second question Link to comment Share on other sites More sharing options...
iSKweek Posted March 27, 2011 Share Posted March 27, 2011 ```If Not picInventory.Visible Then ' show the window picInventory.Visible = True Call AlphaBlendInventory picFriends.Visible = False picSpells.Visible = False picOptions.Visible = False picParty.Visible = False BltInventory ' play sound PlaySound Sound_ButtonClick Else: picInventory.Visible = False End If```Would be similar to that.Please would be nice. Link to comment Share on other sites More sharing options...
Ruins of Hell Posted March 27, 2011 Share Posted March 27, 2011 @TianaJRP:> of course I have the Visual Basic 6? And why do you even to bother to ask that??? If i dont have that how do i know all of these???No, no. I meant if you followed the last step where you ran the SP6 as administrator and then redownloaded the source. Link to comment Share on other sites More sharing options...
Jacquelinett Posted March 28, 2011 Author Share Posted March 28, 2011 i cant find the tut O.Obtw, when i said map size bigger, I mean you see more, not that the map is bigger. Link to comment Share on other sites More sharing options...
iSKweek Posted March 28, 2011 Share Posted March 28, 2011 You need to change the size of picScreen in the IDE and then change the mapx and mapy constants to the new size (in pixels) divided by 32 in both the client and the servers modConstants. Link to comment Share on other sites More sharing options...
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