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Protect client


adif1
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You can't really protect your graphics you can encrypt them but if someone really wants them they can get them. So don't worry about it the likely hood of you creating a game with such potential that someone would want to steal your work, to use for a private server, or another game is very slim.
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@S.J.R.:

> Encryption is useless for the purpose of protecting files in case of Eclipse: http://www.touchofdeathforums.com/smf/index.php/topic,70570.0.html
>
> Regards,
>   Stephan.

Didn't there used to be a encryption program made for eclipse? Long time ago for like EE? Wouldn't that still work?
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@Tivoilos:

> Didn't there used to be a encryption program made for eclipse? Long time ago for like EE? Wouldn't that still work?

The client has to get the original data, therefore when an ecryption algorithm is applied, it has to know the key. If the client can get it, so can anybody else. Therefore applying an encryption algorithm to files used by a programme like Eclipse is equal to wasting processor cycles.

But to answer your question, there was an encryption utility for whatever reason. Problem is: you'd have to implement the decryption algorithm into the client in order to get it to work. In reality, you'd be wasting your time and a bunch of processor cycles.

Regards,
  Stephan.
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