Sunku Posted June 14, 2011 Author Share Posted June 14, 2011 before question:hey do you have to port forward to do this?Question:how do you have a web connected login like crystalshire not to copy but to keep from too many people joining. Link to comment Share on other sites More sharing options...
Robin Posted June 14, 2011 Share Posted June 14, 2011 If you're asking then you don't know enough to do it. Link to comment Share on other sites More sharing options...
Sunku Posted June 14, 2011 Author Share Posted June 14, 2011 @Robin:> If you're asking then you don't know enough to do it.good point v.v Link to comment Share on other sites More sharing options...
Robin Posted June 14, 2011 Share Posted June 14, 2011 It's not a simple request. I think Jake and I are the only two who've ever completed full web integration with our games and we're using pretty much the same system.Simply creating a separate authentication server which communicates with the game server through a separate socket will suffice. Then you have the client connect to the authentication server which in turn does all the database queries and will work as a match-maker between the game server and client.It can also then double as a generic query server by added more communication packets between the two servers.As I said though, this isn't something you can do. Hell, most people on this forum would struggle with this. Programming something like this from scratch is not the same as making a shitty little guild system. It does require skill to make a secure login server, especially when you're dealing with your database. Link to comment Share on other sites More sharing options...
Sunku Posted June 14, 2011 Author Share Posted June 14, 2011 @Robin:> It's not a simple request. I think Jake and I are the only two who've ever completed full web integration with our games and we're using pretty much the same system.> > Simply creating a separate authentication server which communicates with the game server through a separate socket will suffice. Then you have the client connect to the authentication server which in turn does all the database queries and will work as a match-maker between the game server and client.> > It can also then double as a generic query server by added more communication packets between the two servers.> > As I said though, this isn't something you can do. Hell, most people on this forum would struggle with this. Programming something like this from scratch is not the same as making a shitty little guild system. It does require skill to make a secure login server, especially when you're dealing with your database.you have a good point btw i was going to donate but i don't know how much usd equals 50 gbp. Link to comment Share on other sites More sharing options...
Robin Posted June 14, 2011 Share Posted June 14, 2011 CS:DE does not have website integration. That's a personal feature which wouldn't work in a public engine.Oh, and conversion rates are easy with the power of Google.[http://www.google.co.uk/search?hl=en&source=hp&biw=1920&bih=934&q=40GBP+in+usd&aq=f&aqi=g-sx3g-sv2&aql=&oq=](http://www.google.co.uk/search?hl=en&source=hp&biw=1920&bih=934&q=40GBP+in+usd&aq=f&aqi=g-sx3g-sv2&aql=&oq=) Link to comment Share on other sites More sharing options...
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