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[Mapping] Detail in Mapping


Duders
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This tutorial will teach you how to add a lot more detail into every inch of your maps. It's not about cramming your maps with tiles, but more of cramming your maps with content.

**Step 1: Basic Outline**
I draw the basic outline of the map with a few cliff walls. It's good to start with a very open map so you can fill it easier.
![](http://i.imgur.com/g4WMU.png)

**Step 2: Layers**
Adding layers on your map helps create extra depth and more area for detail. Add some water or extra cliffs to add depth.
![](http://i.imgur.com/lVjyk.png)

**Step 3: Major Objects**
Now add in your large objects. It's good to have some overhanging objects like flags strung between buildings, ivy hanging, or some wooden scaffolding
![](http://i.imgur.com/oxMSM.png)

**Step 4: Detail**
Now start adding in some various tiles. Crystals are great for filling up wall space and rocks can fill unused gaps. Also, add your tiles realistically. I create a pile of rocks to the left as well as put some small rocks scattered around it and my mine cart tracks have the ore boxes right next to it like they are ready to be shipped or already dropped off.
![](http://i.imgur.com/B85Pw.png)

**Step 5: MOAR DETAIL!!1!1!!11**
Fill in some more gaps, blank space=bad. I like to have a lot of object propped up against walls like barrels or tools.
![](http://i.imgur.com/ahPBB.png)

**Step 6: Finishing Detail**
Add some finishing clutter like more rocks and pots. Also, readjust any tiles that don't seem very natural.
![](http://i.imgur.com/fVsYP.png)

And there you go, mapping with detail. Just remember to create a multi-layered base and make fill it with content. Each map should be unique and complex. It is much better to make one detailed map, than many blank ones.

_Check out my other tutorials in my signature below._
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