Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

PvP & Safe Zones


Otakuyo
 Share

Recommended Posts

I know i can define wether the map is a safe zone or not in map->properties->morale, being the attribute "none" for pvp zone & "safe zone" for non-pvp. A system is suppoused to work with npc also.
So far so good.

The thing is:

In safe zones when I cast a skill it gives an error message saying "you're not on a pvp area" or something like that, wich is ok, however I'm still able to attach with the sword the npcs, it isn't suppoused to happen because it completely violates the safe zone purpose. Also kill-on-sight npcs ignore this principle by chasing you no matter the map morale.

Is map's morale property effective only for other players and not for npc's?
Would other players be able to attack me with their sword & not their skills on safe zone maps?

Maybe it's just me missing something, I'll preciate your help.
Thx in advance.
Link to comment
Share on other sites

@Otakuyo:

> A system is suppoused to work with npc also.

No it isn't. Use your noggin. 'PvP' stands for player-vs-player. 'PvE' stands for player-vs-environment.

The map moral purely affects PvP combat, not PvE. If you can't cast spells on npcs in safe zones then you've screwed something up.
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...