furtzown Posted July 21, 2011 Author Share Posted July 21, 2011 hey guys, im trying to do a balanced game, but i would need to know what the different stat do, plus how to calculate your attack vs def and everything Link to comment Share on other sites More sharing options...
Medleyy Posted July 21, 2011 Share Posted July 21, 2011 Strength deals with damage and parrying.Agility avoids damage and imroves critical hits and dodges.Willpower sorts regeneration.Endurance increases health.Intelligence heightens spirit.As for the exp rate, you'll have to ask our Lord High Robin ;) Link to comment Share on other sites More sharing options...
SeeingBlue Posted July 21, 2011 Share Posted July 21, 2011 Robin doesn't know anything about the Exp rate, already asked. It's calculated by a formula on the server. Do a search for "PlayerLevelUp" on the whole project & you should find it.It just dawned on me that you probably aren't looking at the source. It wouldn't hurt to try, you can see all the calculation the server takes. It's surprisingly very English like to read. Pretty understandable after you see enough of it. There are comments to help. And you'll eventually be able to manage small edits. Link to comment Share on other sites More sharing options...
furtzown Posted July 22, 2011 Author Share Posted July 22, 2011 hm i got some more question… if i have 30 attack, and the monster has 30 def... how much dmg will i deal him? and what if i have 50 atk? whats the formula to calculate those thing?and i noticed there isnt sad script anymore in the new client (EO)... if i want to do lil things like scripted tile, for job change or stuff like this, how i do? Link to comment Share on other sites More sharing options...
RyokuHasu Posted July 22, 2011 Share Posted July 22, 2011 @furtzown:> hm i got some more question… if i have 30 attack, and the monster has 30 def... how much dmg will i deal him? and what if i have 50 atk? whats the formula to calculate those thing?> > and i noticed there isnt sad script anymore in the new client (EO)... if i want to do lil things like scripted tile, for job change or stuff like this, how i do?Thats slightly random, combat generates random numbers around the base attack.as for scripting, you dont script any more you use source edits. almost anything you could want to add is somwhere in the source edits board, if its not, some one probrably got close to it and you can use that to make your own edit.But to edit anything in the source you NEED VB6, NO OTHER VERSIONS OF VB WILL WORK. Link to comment Share on other sites More sharing options...
SeeingBlue Posted July 22, 2011 Share Posted July 22, 2011 Hope this helps``` ' Get the damage we can do Damage = GetPlayerDamage(index) ' if the npc blocks, take away the block amount blockAmount = CanNpcBlock(mapNpcNum) Damage = Damage - blockAmount ' take away armour Damage = Damage - RAND(1, (Npc(npcNum).Stat(Stats.Agility) * 2)) ' randomise from 1 to max hit Damage = RAND(1, Damage)```I dont have time to explain. Food is done.Also what he said, scripting was too slow. Link to comment Share on other sites More sharing options...
RyokuHasu Posted July 22, 2011 Share Posted July 22, 2011 ^ also for that code you need VB6 to get to that and look at it.If you dont have it, go "buy" it. Link to comment Share on other sites More sharing options...
furtzown Posted July 22, 2011 Author Share Posted July 22, 2011 hm i still dont understand… it was way simple in the old version; now u need to put stat and dmg and everything for your npc uh... im currently testing it and i dont understand rly.... if the npc has same agi as me he cant even hit me... and if the npc has a lil bit more agi, i cant hit him.... like wtf. how im supposed to make a npc balanced? Link to comment Share on other sites More sharing options...
Robin Posted July 22, 2011 Share Posted July 22, 2011 @furtzown:> hm i still dont understand… it was way simple in the old version; now u need to put stat and dmg and everything for your npc uh... im currently testing it and i dont understand rly.... if the npc has same agi as me he cant even hit me... and if the npc has a lil bit more agi, i cant hit him.... like wtf. how im supposed to make a npc balanced?By actually working with the system? Change the formulae if need be. Link to comment Share on other sites More sharing options...
furtzown Posted July 22, 2011 Author Share Posted July 22, 2011 i dont rly want to work with system, id prefer if some1 can refer me to a guide talking about this or actually explain how i can deal with this Link to comment Share on other sites More sharing options...
RyokuHasu Posted July 22, 2011 Share Posted July 22, 2011 Test diffrent amounts on everything untill you feel its ok to work with. EVERYONE goes though a "testing phase" to get the fell for the system, just keep testing the values untill you feel like you have acceptable combat data. Link to comment Share on other sites More sharing options...
furtzown Posted July 22, 2011 Author Share Posted July 22, 2011 but i feel like agi give u too much chance to block a hit…. like if i put every monster with 5 agi, if some1 put 20 agi he will be invincible... but in the other way if the monster has more and more agi, ull have no choice but to put agi... and its kind of sad putting agi on a warrior. and if some1 funny enough go pure agi, he will just be untouchable... and i cant do anything against that cuz i cant put my monster to counter pure agi build or other with less agi gonna have no chance at all to hit Link to comment Share on other sites More sharing options...
Robin Posted July 23, 2011 Share Posted July 23, 2011 _Then change the formula._ The project is open-source for a reason. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now