tjstock Posted August 9, 2011 Author Share Posted August 9, 2011 Hey everyone,I have a quick question, im trying to convert EO to properly display 16 x 16 pixel tiles, players, etc etc.Ive gotten as far as changing the PIC_X / PIC_Y, SIZE_X / SIZE_Y, and doubling the MAX_MAPX / MAX_MAPY (may have to even raise further.) But im running into some weird rendering problems, as in; i have invisible 32 x 32 lines running through the map that distorts anything being rendered.Now I know ive only scratched the surface in converting the engine but if anyone can point me in the right direction it would be a big help. And yes I know I still have to go through the modDirectDraw7 and pretty much change everything.Cheers Link to comment Share on other sites More sharing options...
Jaiden Posted August 9, 2011 Share Posted August 9, 2011 16x16 is a hot mess. I would recommend just converting the tiles. What kind of tiles are you using that are 16x16? Zelda tiles?You have to keep in mind you'll be modifying movement and tons of other things since you're changing a 32x32 grid to 16x16\. You're not just changing the tiles. Link to comment Share on other sites More sharing options...
tjstock Posted August 9, 2011 Author Share Posted August 9, 2011 Yea I spent a good hour or so converting the pieces of code that referenced 32 or had to deal with anything graphical, and I don't even think I'm half way there. lol.Unless someone has an old guide or exact references, I'd be better of enlarging the tiles and sprites to 32 x 32. :P@Jaiden: No, not Zelda. Im pixeling some art myself, going for the old school rpg feeling with a more modern MMO experience. Link to comment Share on other sites More sharing options...
evilbunnie Posted August 9, 2011 Share Posted August 9, 2011 @Jaiden:> 16x16 is a hot mess. I would recommend just converting the tiles. What kind of tiles are you using that are 16x16? Zelda tiles?> You have to keep in mind you'll be modifying movement and tons of other things since you're changing a 32x32 grid to 16x16\. You're not just changing the tiles.Wut? It was a 10-11 line code change for me. Link to comment Share on other sites More sharing options...
Jaiden Posted August 9, 2011 Share Posted August 9, 2011 @Captain:> Wut? It was a 10-11 line code change for me.Whoop. I'm dumb then. Last time converting to 16x16 was mentioned I recall it being a huge mess of problems. Link to comment Share on other sites More sharing options...
The New World Posted August 9, 2011 Share Posted August 9, 2011 Because you did it wrong. Thats why I'm programming kingdoms. Just run through and change all the 32 tile logic to 16\. Link to comment Share on other sites More sharing options...
Medleyy Posted August 9, 2011 Share Posted August 9, 2011 @Heilo:> going for the old school rpg feeling with a more modern MMO experience.Then use Origins with 32x32 tilesets stretched out from 16x16\. It makes it look retro and it's much easier to see than 16x16 Link to comment Share on other sites More sharing options...
tjstock Posted August 9, 2011 Author Share Posted August 9, 2011 Yea ill just stretch the tiles it turns out looking pretty good.And its not just replacing all the lines of code dealing with 32, you have bltname, target, blood, exp gains, damage, etc. All that has to be modified too plus more. I could properly pull it off but im lazy so… stretching tiles is the way im going.Thanks everyone Link to comment Share on other sites More sharing options...
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