Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

[EO] 16 x 16 Conversion


tjstock
 Share

Recommended Posts

Hey everyone,

I have a quick question, im trying to convert EO to properly display 16 x 16 pixel tiles, players, etc etc.

Ive gotten as far as changing the PIC_X / PIC_Y, SIZE_X / SIZE_Y, and doubling the MAX_MAPX / MAX_MAPY (may have to even raise further.) But im running into some weird rendering problems, as in; i have invisible 32 x 32 lines running through the map that distorts anything being rendered.

Now I know ive only scratched the surface in converting the engine but if anyone can point me in the right direction it would be a big help. And yes I know I still have to go through the modDirectDraw7 and pretty much change everything.

Cheers
Link to comment
Share on other sites

16x16 is a hot mess. I would recommend just converting the tiles. What kind of tiles are you using that are 16x16? Zelda tiles?
You have to keep in mind you'll be modifying movement and tons of other things since you're changing a 32x32 grid to 16x16\. You're not just changing the tiles.
Link to comment
Share on other sites

Yea I spent a good hour or so converting the pieces of code that referenced 32 or had to deal with anything graphical, and I don't even think I'm half way there. lol.

Unless someone has an old guide or exact references, I'd be better of enlarging the tiles and sprites to 32 x 32.  :P

@Jaiden: No, not Zelda. Im pixeling some art myself, going for the old school rpg feeling with a more modern MMO experience.
Link to comment
Share on other sites

@Jaiden:

> 16x16 is a hot mess. I would recommend just converting the tiles. What kind of tiles are you using that are 16x16? Zelda tiles?
> You have to keep in mind you'll be modifying movement and tons of other things since you're changing a 32x32 grid to 16x16\. You're not just changing the tiles.

Wut? It was a 10-11 line code change for me.
Link to comment
Share on other sites

Yea ill just stretch the tiles it turns out looking pretty good.

And its not just replacing all the lines of code dealing with 32, you have bltname, target, blood, exp gains, damage, etc. All that has to be modified too plus more. I could properly pull it off but im lazy so… stretching tiles is the way im going.

Thanks everyone
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...