gordofatal Posted September 4, 2011 Author Share Posted September 4, 2011 Hello again.[[b]+]I have been developing at once a pokemon game. I wonder how I do to extend the game screen (zoom) so that the game is not original with tamnho of sprites (small).-**Current:**![](http://www.hiperpic.com/images/76710150287554165679.png)-Want to know how to make greater, thus: ![](http://image.gamespotcdn.net/gamespot/images/2003/gba/pokemonruby/pruby_790screen004.jpg)- ![](http://gbamedia.gamespy.com/gba/image/article/608/608384/pokemon-emerald-20050428060031501.jpg)–--[[b]+] Other question is. Who i can use a _transparent_ color on **GUI** in **EO**.and change de transparent color of the pallet tiles Link to comment Share on other sites More sharing options...
DJMaxus Posted September 4, 2011 Share Posted September 4, 2011 Your tiles appear to be correct, your characters are just too small. Find some characters that are already the proper size, or extract them from the game yourself. Like in my attachment.For transparency, you should be using DX8. Link to comment Share on other sites More sharing options...
gordofatal Posted September 4, 2011 Author Share Posted September 4, 2011 I was thinking even if the character was really small.thanks for help. Link to comment Share on other sites More sharing options...
DJMaxus Posted September 4, 2011 Share Posted September 4, 2011 There are ways to zoom in, you can find one example in vbGore. You can probably use the code and have it set to a fixed rate to your liking that would be applied after logging in.I myself have never attempted it however.Edit: Silly me, change the resolution >.< Link to comment Share on other sites More sharing options...
Rithy58 Posted September 4, 2011 Share Posted September 4, 2011 @DJMaxus:> There are ways to zoom in, you can find one example in vbGore. You can probably use the code and have it set to a fixed rate to your liking that would be applied after logging in.> > I myself have never attempted it however.Then don't suggest it. vbGORE use Dx8.I believe you can zoom picScreen. Kinda of a dirty way to do it but I found it by accident when I was working on a Map Viewer with another member here. It have something to do with MaxX and MaxY or MapX and MapY and resizing the picScreen. Everything is still 32 x 32 but it stretched out. I'm not sure what I changed but it was like viewing the map in a 2x zoom.Sincerely,Rithy Link to comment Share on other sites More sharing options...
gordofatal Posted September 4, 2011 Author Share Posted September 4, 2011 hmmI add a tilesheet and all color #70c8a0 are transparent T_T, but when go change color to pink, this color no are transparent in pokemon tilesheet, but in other (default) tiles are transparent .-. Link to comment Share on other sites More sharing options...
DJMaxus Posted September 4, 2011 Share Posted September 4, 2011 @gordofatal:> hmm> I add a tilesheet and all color #70c8a0 are transparent T_T, but when go change color to pink, this color no are transparent in pokemon tilesheet, but in other (default) tiles are transparent .-.A tileset's transparent color is determined by the top left most tile. Make sure you have a 32x32 all pink tile in the upper left most part of your tileset, and it will make all pink in the entire tileset transparent. Link to comment Share on other sites More sharing options...
gordofatal Posted September 4, 2011 Author Share Posted September 4, 2011 oh you're so clever *-*now i need set transparent color to gui x.x I had to redo some code to DX8? Link to comment Share on other sites More sharing options...
DJMaxus Posted September 4, 2011 Share Posted September 4, 2011 @gordofatal:> oh you're so clever *-*> now i need set transparent color to gui x.x I had to redo some code to DX8?You can't set a transparent color for the gui. You can achieve a transparent GUI by alpha blending or using DX8\. The WN source has an alpha blending example code, and Crystalshire uses DX8. Link to comment Share on other sites More sharing options...
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