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RenderTexture Opacity


shadowwulf
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hmm. I don't think I am understanding it.

Looking at the line
```
RenderTexture Tex_Char(sprite), ConvertMapX(x), ConvertMapY(y), rec.left, rec.top, rec.Width, rec.height, rec.Width, rec.height

```
It asks for "byval colour as long = -1"

I tried adding numbers from -50 to .5 to 50 and either the image doesn't show at all, or it is normal.
Is there a way to have say 50% opacity?
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