kibbelz Posted October 28, 2011 Author Share Posted October 28, 2011 As the title says it, this is what this basic code is. This will probably take you less than 1 minute to add. I made this ages ago and i thought what the hell, ill release it.Open server, modhandledata. in sub handlesaymsg find:```Call AddLog("Map #" & GetPlayerMap(Index) & ": " & GetPlayerName(Index) & " says, '" & Msg & "'", PLAYER_LOG)Call SayMsg_Map(GetPlayerMap(Index), Index, Msg, QBColor(White))```And add underneath:``` Call SendActionMsg(GetPlayerMap(Index), Msg, White, ACTIONMSG_SCROLL, GetPlayerX(Index) * 32, GetPlayerY(Index) * 32)```And now you have a basic visual map msg system. Enjoy,~kibbelz Link to comment Share on other sites More sharing options...
Annahstas Posted October 28, 2011 Share Posted October 28, 2011 Wait I am confused a Map message system? Like does it send messages you choose or does it just do it as you play or build on? Link to comment Share on other sites More sharing options...
Robin Posted October 28, 2011 Share Posted October 28, 2011 This is a terrible way of doing it. That system is for short action messages like damage counters.If you want a chat bubble system then rip it from Crystalshire. Link to comment Share on other sites More sharing options...
kibbelz Posted October 28, 2011 Author Share Posted October 28, 2011 @Robin:> This is a terrible way of doing it. That system is for short action messages like damage counters.> > If you want a chat bubble system then rip it from Crystalshire.I agree :P. That's a reason why i posted this old one. Link to comment Share on other sites More sharing options...
Baron Posted October 28, 2011 Share Posted October 28, 2011 I also would agree with Robin,Plenty of examples of chat bubble systems out there that you could rip over to accomplish this.The battlemsg system is definitely better left for temporary data like dmg points dealt etc. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now