Toahst Posted December 20, 2011 Author Share Posted December 20, 2011 Hello, I'm trying to figure out a way to make my player to fall off a cliff when i get to a specific tile on the edge of the cliff. I would need a scripted tile so that when i step on it, the player's walking animation and direction is locked, a sound effect is played, and then the player moves downwards according to the amount of tiles specified. When the destination is reached, the player should unlock and be able to move like normal again. If anyone can make and post the codes that i need to replace/insert into the client and sever I would be grateful. Link to comment Share on other sites More sharing options...
Esmeyana Posted December 20, 2011 Share Posted December 20, 2011 You are trying to figure out, it means you have done some progress.It would be helful if you tell the progress you have made untill now.EDIT: there is a "slide" tiletype in EO2.0, I think you have to add sound to it. Link to comment Share on other sites More sharing options...
Sicarii Posted December 20, 2011 Share Posted December 20, 2011 i would venture he/she just posted all thier progress. I just wanted to add that you probably dont want the player to simply "unlock" and move like normal again.1\. what if i could cast a float spell?2\. what if i was too weak to withstand a fall from that heigth?3\. what if i could…how much damage did it do?...food for thought Link to comment Share on other sites More sharing options...
xxXReichoXxx Posted December 20, 2011 Share Posted December 20, 2011 maybe try using slide attribute from map editor??edit. sry i didnt read Esmeyana post :D Link to comment Share on other sites More sharing options...
Toahst Posted December 20, 2011 Author Share Posted December 20, 2011 the slide attribute practically teleports my character to the destination, i want him to travel to the destination at the speed of walk speed or maybe slightly faster. not instant Link to comment Share on other sites More sharing options...
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