Recoil Posted December 22, 2011 Author Share Posted December 22, 2011 Has anyone been successful getting one implemented? I have looked over the tutorials and have not found anything concerning an entire maps layer. Link to comment Share on other sites More sharing options...
Robin Posted December 22, 2011 Share Posted December 22, 2011 Yes. Link to comment Share on other sites More sharing options...
Recoil Posted December 22, 2011 Author Share Posted December 22, 2011 Is it possible for you to provide some additional details about how to implement this functionality, or point me in the direction of the tutorial that goes over this? I have been unsuccessful in locating the tutorial if it exists. Link to comment Share on other sites More sharing options...
Quartz Posted December 24, 2011 Share Posted December 24, 2011 http://www.touchofdeathforums.com/smf/index.php/topic,70981.0.html Link to comment Share on other sites More sharing options...
Recoil Posted December 25, 2011 Author Share Posted December 25, 2011 Thanks for the link Quatrz.I wish you would have just said it had already been implemented Robin :). I happened across the animations in the gameloop on the client, because the tutorial link has stuff being sent from the server, to see if a change there might be able to flash one of the map layers…ran the game, and when I went to the map editor I tweaked the scrlAutotile found that this functionality was already there.Now I either have to modify some tilesets because it looks horrible with what I am using now because it is looping through the tiles on the tileset, or change it to simply turn on/off 1 of the unneeded layers with the timer...or just study the code more than what I already have been to see what else I am missing.I guess where I am messing up at is because there has been so much done to this engine already, and I am just now making it in...trying to learn the differences from VB.NET to VB6 doesn't make it any easier though.Thanks for the help. Link to comment Share on other sites More sharing options...
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