Domino_ Posted December 28, 2011 Author Share Posted December 28, 2011 Hey I need a small help xDthis is paperdoll check code```Call BltPaperdoll(x, Y, Item(GetPlayerEquipment(Index, PaperdollOrder(i))).Paperdoll, Anim, spritetop)```How to make a specific paperdoll though source to player?I tryed smtn like this```Call BltPaperdoll(x, Y, Item(Helmet(Index, PaperdollOrder(2))).Paperdoll, Anim, spritetop)andCall BltPaperdoll(x, Y, Item(GetPlayerEquipment(Index, PaperdollOrder(2))).Helmet, Anim, spritetop)```For now I have this```Call SetPlayerEquipment(Index, 2, helmet)```But I better need paperdoll not equiped item.…help? Link to comment Share on other sites More sharing options...
PD Posted December 28, 2011 Share Posted December 28, 2011 Hmm…you don't need the 'and' inbetween the Call BltPaperdoll lines so just try this:```Call BltPaperdoll(x, Y, Item(Helmet(Index, PaperdollOrder(2))).Paperdoll, Anim, spritetop)Call BltPaperdoll(x, Y, Item(GetPlayerEquipment(Index, PaperdollOrder(2))).Helmet, Anim, spritetop)``` Link to comment Share on other sites More sharing options...
Domino_ Posted December 28, 2011 Author Share Posted December 28, 2011 No no no I was lazy to make two sources xDI'v tryedCall BltPaperdoll(x, Y, Item(Helmet(Index, PaperdollOrder(2))).Paperdoll, Anim, spritetop) <- Code nr.1.andCall BltPaperdoll(x, Y, Item(GetPlayerEquipment(Index, PaperdollOrder(2))).Helmet, Anim, spritetop) <- Code nr.2\. both dont work.I need that player without any equiped item have a paperdoll on.I know how to only add equiped item not paperdoll. For now.. Link to comment Share on other sites More sharing options...
Domino_ Posted January 2, 2012 Author Share Posted January 2, 2012 I really need help, I cant understand how to set a specific paperdoll to a sprite or class in game I only know how to add that you have equiped item its this: " Call SetPlayerEquipment(Index, 2, helmet) " But how to set it as paperdoll not equiped item? Link to comment Share on other sites More sharing options...
Ruins of Hell Posted January 3, 2012 Share Posted January 3, 2012 Domino_: as far as I know, paperdoll is rendered based on equipped items. Go to Sub BltPaperdoll (or something similar) and look at how it renders paperdoll. Link to comment Share on other sites More sharing options...
Domino_ Posted January 3, 2012 Author Share Posted January 3, 2012 Woah! Big thanks!I really looked in blting not only tried edit"Call BltPaperdoll(x, Y, Item(GetPlayerEquipment(Index, PaperdollOrder(i))).Paperdoll, Anim, spritetop) "And now works I hope. Cookie for you ;)p.s. I was trying to get in paperdoll nummber and equipment solt in"Call BltPaperdoll(x, Y, Item(GetPlayerEquipment(Index, PaperdollOrder(i))).Paperdoll, Anim, spritetop) "But I simply writed it and works! Now OtherWorld project can go on. :)) Link to comment Share on other sites More sharing options...
Hayato Posted January 5, 2012 Share Posted January 5, 2012 where to put in source's o.o? Link to comment Share on other sites More sharing options...
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