sherwin Posted June 1, 2015 Share Posted June 1, 2015 @'abhi2011':> I'm not sure about this but you can probably invert a Dx8 texture by put the width and height of the destination to be a negative. I'm guessing that DX8 it will invert it. The other way would be to reload the png spritesheet in GDP, flip it, save the image, load it up in Dx8 and then render it. Though this may result in a drop in fps.I think Prospekt have a rotation function on the RenderTexture sub they have.. like setting the degree to 50%, 60% etc..i wonder if this system use that invert or have only 180% invert Link to comment Share on other sites More sharing options...
abhi2011 Posted June 1, 2015 Share Posted June 1, 2015 But, the rotation doesn't invert. It just rotates the image a number of degrees. Link to comment Share on other sites More sharing options...
sherwin Posted June 1, 2015 Share Posted June 1, 2015 @'abhi2011':> But, the rotation doesn't invert. It just rotates the image a number of degrees.oh ye.. i just remember that invert and rotation are not the same xD Link to comment Share on other sites More sharing options...
YourBestNightmare Posted June 1, 2015 Share Posted June 1, 2015 @'abhi2011':> I'm not sure about this but you can probably invert a Dx8 texture by put the width and height of the destination to be a negative. I'm guessing that DX8 it will invert it. The other way would be to reload the png spritesheet in GDP, flip it, save the image, load it up in Dx8 and then render it. Though this may result in a drop in fps.You are right. Negotiating width and height will flip the texture. Link to comment Share on other sites More sharing options...
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