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Dx8 water reflection system


Slasheree
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@'abhi2011':

> I'm not sure about this but you can probably invert a Dx8 texture by put the width and height of the destination to be a negative. I'm guessing that DX8 it will invert it. The other way would be to reload the png spritesheet in GDP, flip it, save the image, load it up in Dx8 and then render it. Though this may result in a drop in fps.

I think Prospekt have a rotation function on the RenderTexture sub they have.. 
like setting the degree to 50%, 60% etc..

i wonder if this system use that invert or have only 180% invert
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@'abhi2011':

> I'm not sure about this but you can probably invert a Dx8 texture by put the width and height of the destination to be a negative. I'm guessing that DX8 it will invert it. The other way would be to reload the png spritesheet in GDP, flip it, save the image, load it up in Dx8 and then render it. Though this may result in a drop in fps.

You are right. Negotiating width and height will flip the texture.
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