Whackeddie99 Posted February 2, 2012 Author Share Posted February 2, 2012 Alright, after killing a NPC it doesn't respawn unless I do a map respawn, even with the respawn time at 1 or 0\. So I found out that the error is somewhere in the edited PVO server I'm using, but I don't know where. I've dont a lot of edits and tutorials on here to and I think the glitch may be located in UpdateGameLogic, so maybe Miguu or somebody else using PVO or who is smart can help me fix this problem?It is really a problem and it needs to be fixed. Can anyone help!? Link to comment Share on other sites More sharing options...
decipher0070 Posted February 3, 2012 Share Posted February 3, 2012 I have the Same Problem too ,And beside that i want to have at least 3NPC's in the mapso i created 2 more , but still the 2 does'nt appear Link to comment Share on other sites More sharing options...
darkserver Posted February 3, 2012 Share Posted February 3, 2012 works for me Link to comment Share on other sites More sharing options...
Whackeddie99 Posted February 4, 2012 Author Share Posted February 4, 2012 Well can anyone help please because I can give you the code for certain spots that may help but I mean I cant do anything until this is fixed >< Link to comment Share on other sites More sharing options...
mrmiguu Posted February 4, 2012 Share Posted February 4, 2012 1\. Download a fresh copy of PVO (just hear me out on this one).2\. Download WinMerge.3\. Compare your current modGameLogic (client-sided) file with the fresh one.See where there might be a conflict in terms of allowing a refresh of the map. Maybe the NPC has respawnt, but the map won't update the newly spawned NPC. You did say that it was fixed by respawning the map, didn't you?To test to see if it is just a client-sided lack of updating, setup a temporary command to enter in the chatbox that requests the current existence of every NPC on the map you're on (can check anything, really; e.g. X&Y loc, tally of all NPCs currently alive). If the server returns something that is greater than what your client shows, then that means your client isn't updating, otherwise, it is a server thing (it's probably just the client not updating on its own, though). Link to comment Share on other sites More sharing options...
Whackeddie99 Posted February 4, 2012 Author Share Posted February 4, 2012 @MrMiguu:> 1\. Download a fresh copy of PVO (just hear me out on this one).> 2\. Download WinMerge.> 3\. Compare your current modGameLogic (client-sided) file with the fresh one.> > See where there might be a conflict in terms of allowing a refresh of the map. Maybe the NPC has respawnt, but the map won't update the newly spawned NPC. You did say that it was fixed by respawning the map, didn't you?> > To test to see if it is just a client-sided lack of updating, setup a temporary command to enter in the chatbox that requests the current existence of every NPC on the map you're on (can check anything, really; e.g. X&Y loc, tally of all NPCs currently alive). If the server returns something that is greater than what your client shows, then that means your client isn't updating, otherwise, it is a server thing (it's probably just the client not updating on its own, though).Okay, so after following those step by step instructions I finally found an error with a missing Next server side >< It was causing it to skip the NPC respawn code.And God Almighty thank you Miguu for that program WinMerge it helped me so much. I honestly couldn't tell you how much I love you, man. No homo xD Can't wait for you to release updates for PVO!!! Link to comment Share on other sites More sharing options...
mrmiguu Posted February 4, 2012 Share Posted February 4, 2012 @Whack:> Okay, so after following those step by step instructions I finally found an error with a missing Next server side >< It was causing it to skip the NPC respawn code.> > And God Almighty thank you Miguu for that program WinMerge it helped me so much. I honestly couldn't tell you how much I love you, man. No homo xD Can't wait for you to release updates for PVO!!!I'm glad everything worked out for you as planned! :D(It usually doesn't.)You should always run your servers/clients in debug mode first after making a source edit, just to make sure that you didn't screw anything up (don't worry, we all do). Link to comment Share on other sites More sharing options...
Whackeddie99 Posted February 4, 2012 Author Share Posted February 4, 2012 Yeah man thanks again for all the help! Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now