Peter120 Posted March 13, 2012 Author Share Posted March 13, 2012 I have an archer class in my game, and it's spend most of points on agility. The fighter class is spend the most on strenght. When I make a monster, if I give big agility for it (so it can hit the archer) the fighter can' hit it, if I give small agility (so the warrior can hit it) it can't hit the archer. Link to comment Share on other sites More sharing options...
Justn Posted March 13, 2012 Share Posted March 13, 2012 What's ur question?? Also why don't just give ur monster raised strength and agility?? Link to comment Share on other sites More sharing options...
Wing Posted March 13, 2012 Share Posted March 13, 2012 I'm sorry, I don't understand what you are trying to ask. Can you rephrase that? Link to comment Share on other sites More sharing options...
Peter120 Posted March 13, 2012 Author Share Posted March 13, 2012 Bigger Agility bigger evasion/miss Link to comment Share on other sites More sharing options...
Peter120 Posted March 13, 2012 Author Share Posted March 13, 2012 A fighter can't hit the monster because the monsters' agility big and the fighter always miss.But If I set the monster's agility small, so the fighter can hit, then the monster can't hit the archer because the archer has big agility too Link to comment Share on other sites More sharing options...
Sicarii Posted March 13, 2012 Share Posted March 13, 2012 maybe this can help you with balancing stats? www.touchofdeathforums.com/smf/index.php/topic,73201.0/nowap.html Link to comment Share on other sites More sharing options...
RyokuHasu Posted March 14, 2012 Share Posted March 14, 2012 So whats the problem? I say having certain classes that work better against certain NPCs a good thing, now make another NPC that warriors can fight effectively, it adds greater depth to combat. (in my opinion) Link to comment Share on other sites More sharing options...
Zappy Posted March 14, 2012 Share Posted March 14, 2012 If you really want to "fix" this, look in server>modcombat. Your "problem" is due to the logic behind dodging and parrying. (it uses agility to calculate dodge/parry chance)I for one agree with Ryoku, it's a happy coincidence ^_^ Link to comment Share on other sites More sharing options...
Peter120 Posted March 14, 2012 Author Share Posted March 14, 2012 Thanks, I found. Please don't put "" onto problem, because it's a problem for me. Link to comment Share on other sites More sharing options...
Wing Posted March 14, 2012 Share Posted March 14, 2012 @Peter120:> Thanks, I found. Please don't put "" onto problem, because it's a problem for me.He/she doesn't mean it's a easy solution. He/she is implying that you are trying to fix a problem that is not really a problem. Link to comment Share on other sites More sharing options...
Peter120 Posted March 14, 2012 Author Share Posted March 14, 2012 @Wing:> He/she doesn't mean it's a easy solution. He/she is implying that you are trying to fix a problem that is not really a problem.@Peter120:> it's a problem for me.I also want to change the npc damage, but I don't know what to write thereDamage = RAND(Damage - NPC.Level * 2, Damage) Link to comment Share on other sites More sharing options...
Wing Posted March 14, 2012 Share Posted March 14, 2012 @Peter120:> I also want to change the npc damage, but I don't know what to write there> Damage = RAND(Damage - NPC.Level * 2, Damage)You didn't understand what I was trying to say. I didn't say it wasn't a problem for you, but I did say it isn't a problem in general. This is due to the fact that it is suppose to make it harder for warriors to do damage. You want warriors to be able to do damage, so in the end it does become your problem. I was only mentioning in case you misunderstood what L tried to imply. Hope that makes sense this time.What are you trying to change the damage to? Link to comment Share on other sites More sharing options...
Peter120 Posted March 14, 2012 Author Share Posted March 14, 2012 I want to make the random not (1, damage) but (Damage - NPC.level *2, Damage) but I don't know what to write instead of NPC Link to comment Share on other sites More sharing options...
Peter120 Posted March 14, 2012 Author Share Posted March 14, 2012 Found it :DDamage = RAND(Damage - NPC(npcNum).Level * 2, Damage) Link to comment Share on other sites More sharing options...
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