Keny14 Posted March 18, 2012 Author Share Posted March 18, 2012 Plop!So, this is just a very basic edit in the client side.Search```Case MOVING_RUNNING: MovementSpeed = ((ElapsedTime / 1000) * (WALK_SPEED * SIZE_X)```Replace it with```Case MOVING_RUNNING: MovementSpeed = ((ElapsedTime / 1000) * (WALK_SPEED * SIZE_X) + (GetPlayerStat(Index, Stats.Agility) / #))```_Change the # by any number you like it._ Link to comment Share on other sites More sharing options...
RyokuHasu Posted March 18, 2012 Share Posted March 18, 2012 I would suggest you make the changeable # to somthing like 5 or larger, if you get too high a running speed it screws with warping to different sized maps and can cause run times errors for running off the map when you warp.I have tested this several times in HOA and a vanilla copy of EO.Someone want to write some better map edge checks or something that can deal with higher speeds. =P Link to comment Share on other sites More sharing options...
Keny14 Posted March 18, 2012 Author Share Posted March 18, 2012 Not false, personally I'm using 10 and it work fine for me. ^^ =p Link to comment Share on other sites More sharing options...
abhi2011 Posted March 18, 2012 Share Posted March 18, 2012 What is the Vanilla copy? Link to comment Share on other sites More sharing options...
RyokuHasu Posted March 18, 2012 Share Posted March 18, 2012 it means a fresh copy of EO, one that hasn't yet been modified. Link to comment Share on other sites More sharing options...
Justn Posted March 18, 2012 Share Posted March 18, 2012 I agree with ryoku I had player speed go by the players level and I experienced some issues after the player became too fast :) Link to comment Share on other sites More sharing options...
Keny14 Posted March 18, 2012 Author Share Posted March 18, 2012 I agree with you too, but when you use high number, this simple edit can be cool. ^^ Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now