Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

[EO 2.0] More agility = running is more rapid


Keny14
 Share

Recommended Posts

Plop!
So, this is just a very basic edit in the client side.

Search
```
Case MOVING_RUNNING: MovementSpeed = ((ElapsedTime / 1000) * (WALK_SPEED * SIZE_X)

```
Replace it with
```
Case MOVING_RUNNING: MovementSpeed = ((ElapsedTime / 1000) * (WALK_SPEED * SIZE_X) + (GetPlayerStat(Index, Stats.Agility) / #))

```_Change the # by any number you like it._
Link to comment
Share on other sites

I would suggest you make the changeable # to somthing like 5 or larger, if you get too high a running speed it screws with warping to different sized maps and can cause run times errors for running off the map when you warp.

I have tested this several times in HOA and a vanilla copy of EO.

Someone want to write some better map edge checks or something that can deal with higher speeds. =P
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...