Zexion Posted March 18, 2012 Author Share Posted March 18, 2012 Hello I added the altar quest system, which made this little white box appear, and a menu that is very empty. Obviously I don't want the little white box, or the menu to be empty, but how do I make the client load an image for the quest background and a button for the little white box? Link to comment Share on other sites More sharing options...
Peter120 Posted March 19, 2012 Share Posted March 19, 2012 For the little white box, here is a tutorial:@hazeygaming:> I have seen this question asked a few times, So I will add this here. Its really simple people who are having troubles…> > How to add the quest button with the others.> > Inside _Client.vbp_> > In **ModConstants** find:> > ```> Public Const MAX_MAINBUTTONS As Long = 6> ```> Change to:> > ```> Public Const MAX_MAINBUTTONS As Long = 7> ```> In **ModGeneral** find:> > ```> ' main - party> With MainButton(6)> .fileName = "party"> .state = 0 ' normal> End With> ```> Below add this:> > ```> ' main - quest> With MainButton(7)> .fileName = "quest"> .state = 0 ' normal> End With> ```> Inside **frmMain** copy and paste an existing button:> > Now change the properties to:> > ```> Required button Properties> Name: imgButton> Index: 7> > ```> Next in Sub **imgButton** **Click** find:> > ```> Case 6> ' show the window> picCharacter.Visible = False> picInventory.Visible = False> picSpells.Visible = False> picOptions.Visible = False> picParty.Visible = True> picQuestLog.Visible = False> ' play sound> PlaySound Sound_ButtonClick> ```> Below it add:> > ```> Case 7> If Not picQuestLog.Visible Then> ' show the window> picCharacter.Visible = False> picInventory.Visible = False> picSpells.Visible = False> picOptions.Visible = False> picParty.Visible = False> picQuestLog.Visible = True> ' play sound> PlaySound Sound_ButtonClick> End If> ```> Also add the below code to Cases 1,2,3,4,6 skipping 5> > ```> picQuestLog.Visible = False> ```> > Now simply create 3 buttons with the others using the name quest_norm, quest_hover, quest_click.And the others, I simply load in the Propeties at the "Picture" Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now