Urumil Posted April 15, 2012 Author Share Posted April 15, 2012 So, I never really pixelled before.My actual project certainly forces me to make own graphics, because, you know, custom is always better. So, here is my first try:[![](http://www.freemmorpgmaker.com/files/imagehost/pics/bd072fc25212b2f07993fb5e0bbf32ce.bmp)](http://www.freemmorpgmaker.com/files/imagehost/#bd072fc25212b2f07993fb5e0bbf32ce.bmp)What do you think?post scriptum: attached bigger picture. Link to comment Share on other sites More sharing options...
Sealbreaker Posted April 15, 2012 Share Posted April 15, 2012 I think that he just looks wrong… The space between arms, the shading, the facial expression, the space between his legs.. But I hope that you aren't satisfied with this for your game anyhow so keep on trying and improve. Good luck,-seal Link to comment Share on other sites More sharing options...
Urumil Posted April 15, 2012 Author Share Posted April 15, 2012 Thanks ^^ I'll try.Danke. ;D Ich werds versuchen. Link to comment Share on other sites More sharing options...
IceCream Tuesday Posted April 15, 2012 Share Posted April 15, 2012 Pixel ArtI suggest starting off with Art, then move onto Pixel.What I mean is Sketch it using shades, don't work off of outlines. They will subtly add restrictions to your art. Use the darker mid tone, and paint a silhouette of a guy, from there. go to the next brightest shade and paint on shape definition. NOW move a little closer to the pixel level, where you'll add muscle shapes and definition.Google is your friend. Look up anatomy, see how the body is actually shaped. No offence but I'm unsure if your human as of the moment. Link to comment Share on other sites More sharing options...
Fogger Posted April 15, 2012 Share Posted April 15, 2012 @[Pie:> ICT link=topic=79486.msg851778#msg851778 date=1334526420]> What I mean is Sketch it using shades, don't work off of outlines. They will subtly add restrictions to your art.Not always the case, I always saw it as just a different way to pixel. No way is the absolute way or the right way imo. An outline could be a great guideline especially to someone new who can have trouble envisioning the end result.As for the picture the light source is inconsistent with the shading. The anatomy is off which ruins everything else. Work on the anatomy using outlines or shading blobs, whatever you feel comfortable with. The colors you chose for shading look off. There are a couple tutorials out there (use google) that talk about color pallets and hue shifting which help things blend together I would suggest reading up on those. Most importantly continue pixeling, practice makes you better over time. Link to comment Share on other sites More sharing options...
IceCream Tuesday Posted April 16, 2012 Share Posted April 16, 2012 > Not always the case, I always saw it as just a different way to pixel. No way is the absolute way or the right way imo.But techniques separate the good and the great> An outline could be a great guideline especially to someone new who can have trouble envisioning the end result.If you can't envision your art.. then what are you doing making art.http://www.touchofdeathforums.com/smf/index.php/topic,48759.msg503388.html#msg503388 Link to comment Share on other sites More sharing options...
Urumil Posted April 16, 2012 Author Share Posted April 16, 2012 Thanks for your enormous replies. o.o At first I didn't get what you wanted from me, Ict. But then I saw your Tut and I can say, I don't like that style. No offence. I am on Foggers point. Practice makes me better over time. :D Link to comment Share on other sites More sharing options...
Mr.LLoyd Posted April 16, 2012 Share Posted April 16, 2012 I suggest you remove the mouth move the eyes 1 pixel down remove the space between the arms and move the left leg one pixel to the right and the right leg one pixel to the left.I cant do anything by just looking but it should make it look a little batter oh yeah and move the head one pixel down.And its good for first try :]Edit:Nvm the body shape is wrong Link to comment Share on other sites More sharing options...
Urumil Posted April 16, 2012 Author Share Posted April 16, 2012 @Anosora:> …> Edit:Nvm the body shape is wrongyeh :D Link to comment Share on other sites More sharing options...
Mr.LLoyd Posted April 16, 2012 Share Posted April 16, 2012 Well im not very good with big sprites i only do 32x32 and 16x16 but i tryid to edit yours by not changing the body shape(its wrong shaped) cause if i changed the shape it was gonna be like a new sprite ok well here is my edit![](http://www.freemmorpgmaker.com/files/imagehost/pics/a12829bb4c4c6efb09fd7802f0d69840.bmp)Edit: And i think the arms should be 1-2 pixels longer Link to comment Share on other sites More sharing options...
IceCream Tuesday Posted April 16, 2012 Share Posted April 16, 2012 Protip: When following a tutorial, you don't copy it. You take its methods mixed with YOUR style. The tutorial is to help explain how to shade the shape of a human figure.Your sprite is oddly shaped and flat. If not for its face, it would be indistinguishable as a human. Link to comment Share on other sites More sharing options...
Fogger Posted April 16, 2012 Share Posted April 16, 2012 @[Pie:> ICT link=topic=79486.msg851837#msg851837 date=1334546079]> But techniques separate the good and the great> > If you can't envision your art.. then what are you doing making art.> > http://www.touchofdeathforums.com/smf/index.php/topic,48759.msg503388.html#msg503388The good thing about pixel art and art in general is that there are a multitude of techniques to make something look great (different types of shading, color palettes etc..)It is why you see a variety of styles in pixel artAnd it's not that they can't envision the end result, its just a bit harder for someone starting off.@Anosora:> Well im not very good with big sprites i only do 32x32 and 16x16 but i tryid to edit yours by not changing the body shape(its wrong shaped) cause if i changed the shape it was gonna be like a new sprite ok well here is my edit> > ![](http://www.freemmorpgmaker.com/files/imagehost/pics/a12829bb4c4c6efb09fd7802f0d69840.bmp)> > Edit: And i think the arms should be 1-2 pixels longerThe anatomy is better than the first but still looks far off. The legs are shorter than the arms which makes it look unusual. Also the space in between the arms and the body makes it look bad. Either expand the body so the shoulders don't look unusual for the body size or place the arms by his side so the green in between doesn't show. Link to comment Share on other sites More sharing options...
Fuu Posted April 16, 2012 Share Posted April 16, 2012 @Anosora:> ![](http://www.freemmorpgmaker.com/files/imagehost/pics/a12829bb4c4c6efb09fd7802f0d69840.bmp)Please don't edit things if you're just going to make them worse.If anything, you should increase the size of the limbs, ~~and just remove the shading in general and work on it after you've got the line art.~~ (ict said not too lol) The arms are sticking out way too much, you should make them more relaxed. Hands and feet are not required if you can leave them out in a decent way. He's got a flat top, and he's also flat looking in general.Also, you seem to have two pixels as the middle of your sprite, but put one pixel dots for some features like the belly button. A few things are too far to the right, also. Link to comment Share on other sites More sharing options...
Mr.LLoyd Posted April 17, 2012 Share Posted April 17, 2012 And i sayd that he made the shape wrong and i just tryid to keep the original size and shape of the sprite thats why it looks bad Link to comment Share on other sites More sharing options...
Urumil Posted April 23, 2012 Author Share Posted April 23, 2012 What dou you think about this Las Vegas Sign here? Link to comment Share on other sites More sharing options...
Lukin Posted April 23, 2012 Share Posted April 23, 2012 The human looks like a white gingerbread man, and the las vegas sign got some really strange shadows. Link to comment Share on other sites More sharing options...
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