Domino_ Posted June 14, 2012 Author Share Posted June 14, 2012 I'm working on this almost a week and slowly realising that im a noob in whole vb6 language… so can you eclipsers please give me tips whats wrong in this source, dont give me full codes(corrects), just a give me some tips about what to do and hot to make it work correctly…I'm trying to make requestable items form 1 to 3 with different value and if value = 0 then exit item check(server side) also with 1 to 2 reward items with ammo so as in Aegis online when players asked could get back bottle or vial where mixed some alchemy or alcahol.. ^^**My source code in fresh eo_2.0**http://www.freemmorpgmaker.com/files/imagehost/pics/b61c55995ebe9f914f07ef9781bba486.rarp.s. I have already done most of this, need to fix value req cuz it takes only 1 not as example 2 or 3… also give item value need to fix. Link to comment Share on other sites More sharing options...
Domino_ Posted June 15, 2012 Author Share Posted June 15, 2012 Whats wrong in this code..? :(>! ```Case ITEM_TYPE_RECIPE ' Get the recipe information For i = 1 To MAX_ITEMS Items(i) = Item(GetPlayerInvItemNum(Index, invNum)).RecipeItem(i) ItemNeed(i) = Item(itemnum).RecipeItemValue(i) Result(i) = Item(GetPlayerInvItemNum(Index, invNum)).Result(i) ResultValue(i) = Item(itemnum).ResultValue(i) Next If Item(GetPlayerInvItemNum(Index, invNum)).ToolReq > 0 Then If GetPlayerEquipment(Index, Weapon) <> Item(GetPlayerInvItemNum(Index, invNum)).ToolReq Then Call PlayerMsg(Index, "You don't have the proper tool equipped!", White) Exit Sub Else For i = 1 To MAX_ITEMS If ItemNeed(i) >= 1 Then ' Or if not itemneed(i) = 1 then smtn.. ^^ If HasItem(Index, Items(i)) >= 1 Then Call TakeInvItem(Index, Items(i), ItemNeed(i)) Else Exit Sub End If Else Exit Sub End If Call GiveInvItem(Index, Result(i), ResultValue(i)) Call TakeInvItem(Index, GetPlayerInvItemNum(Index, invNum), 1) Call PlayerMsg(Index, "You have successfully created " & Trim(Item(Result(1)).Name) & ".", White) Next End If End If```Its not checking for ammo needed for items and makes recipe even without items but when have needed item he takes it but not all just one not requested as example 5 …. >.> Link to comment Share on other sites More sharing options...
Stein Posted June 15, 2012 Share Posted June 15, 2012 Are the items you're taking currency? Because TakeInvItem only takes items from a single inventory slot no matter how much you tell it to take away. So unless it's a currency(and thus a stacking value) it will not take more than one from your inventory. Link to comment Share on other sites More sharing options...
Domino_ Posted June 15, 2012 Author Share Posted June 15, 2012 So how to make as example for item "None" to take 3 of them?TakeInvSolt…?/ ( oke i think that invsolt no... )p.s. GetItem ? Link to comment Share on other sites More sharing options...
Stein Posted June 15, 2012 Share Posted June 15, 2012 Write your own sub to search for and take away amounts of items that aren't currencies.. Or simply make your crafting materials currencies and do it the lazy way. Link to comment Share on other sites More sharing options...
Domino_ Posted June 15, 2012 Author Share Posted June 15, 2012 @Scypher:> Write your own sub to search for and take away amounts of items that aren't currencies.. Or simply make your crafting materials currencies and do it the lazy way.The lazy way will make lots of problems in game.. xDThanks for tip. ;) Link to comment Share on other sites More sharing options...
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