Jeppe Posted October 24, 2015 Author Share Posted October 24, 2015 Was just wondering if this has ever been done in eclipse and if its possible? Link to comment Share on other sites More sharing options...
BeNjO Posted October 24, 2015 Share Posted October 24, 2015 Prospekt did it, Every time you hit something/got hit/used a spell ect you gained experience. I am using the same in DoL but I also have Stat Points so its kind of a hybrid.![](http://puu.sh/kVC4v/39558e3aa5.jpg)![](http://puu.sh/kVC5v/656f88def4.jpg) Link to comment Share on other sites More sharing options...
or3o Posted October 24, 2015 Share Posted October 24, 2015 its a bit time intensive but its not hard. there is a skills tutorial in the source tutorialsthe most time consuming part for me has been modifying the stat system, Link to comment Share on other sites More sharing options...
Jeppe Posted October 25, 2015 Author Share Posted October 25, 2015 Where's the source tutorial? Link to comment Share on other sites More sharing options...
Officer Johnson Posted October 25, 2015 Share Posted October 25, 2015 @'Jeppe':> Where's the source tutorial?Theres a search bar, search for tutorials. Link to comment Share on other sites More sharing options...
or3o Posted October 26, 2015 Share Posted October 26, 2015 first you need this http://www.freemmorpgmaker.com/thread-18573.htmlyou are going to have to do that tutorial once for every skill you add ingame.once you add that you have to go into the subs for casting spells to give ext and cutting resources,so you do this tutorialhttp://www.freemmorpgmaker.com/thread-10934.htmlthen you go to getplayermaxvital and modify it so instead of it being based on the str stat, you change it so its related to your health level. do this with magic and mana as well.now you have to change your level to be an average of your combat skills. ( i can help with that if needed)now you make it so you dont get a stat based on level, so now stats are only affected by items. i used the stats for passives granted by items such as move speed crit chance and stuff like that.all in all it will take a while but it can be set up pretty neatly. When you do the tutorial you are going to have to change the way the levels are renderd in frm main. ( i can also help with that)with mine i made a skill tree for every level, so when you level up health you get a point to spend in the health skill tree, a bit different than runescape tho. Link to comment Share on other sites More sharing options...
Jeppe Posted October 26, 2015 Author Share Posted October 26, 2015 Thanks alot for those links or3o!But I always run into problems when I try to edit stuff like this beacause, that tutorial is for EO 2 and some of the things in the tutorial, I dont have that in my source.So I tried adding it myself, got 3 errors, but I just did Dim "errorname" As Long on all of the errors in their Sub. Beacause the "variable" wasnt defined so I defined it.Aaaand.. It didnt work, but im unsure what's supposed to happend. I tried to attack mobs but it didnt work.Thanks again for the links, I'll try again, but I'm unsure what's supposed to happend :)![](http://i.imgur.com/Z1yExdu.png)This happened though ^ (the label1 and the checkbox and the vscroll)![](http://i.imgur.com/p7W41AV.png)This too ^I tried to attack mobs and see if I got some kind of "point", but I didnt, what is supposed to happend? Link to comment Share on other sites More sharing options...
or3o Posted October 28, 2015 Share Posted October 28, 2015 it looks like you made the lable in the wrong frame, i believe that goes in frmmain Link to comment Share on other sites More sharing options...
Jeppe Posted October 28, 2015 Author Share Posted October 28, 2015 Well ya, but I dont think that matters so much, but..What's supposed to happend? xD, how can I see if the code works or not? Link to comment Share on other sites More sharing options...
BeNjO Posted October 28, 2015 Share Posted October 28, 2015 Skill's like this should be on the frmmain, as when at the main menu the skills/stats are not sent. Once ingame the skills should be sent to the client on "join game" sub in the server. This will then update the client. Link to comment Share on other sites More sharing options...
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