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16x16 Tileset?


Rayvolution
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I'm toying with trying to convert the entire tileset from 32x32 to 16x16, is these even feasible without pretty much rewriting the graphics engine? I can't seem to figure it out.

Currently, just to test my graphics im just enlarging my 16x16 art to 32x32\. While that works great, and will look exactly the same as if I changed the tileset to 16x16 I'd much rather it be natively supported.

Any tips on where/how to get started?
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Literally how I did it: CTRL + F to replace all 32's with 16's. Anything that gave me compiler errors (I remember getting about 2 compiler errors?), just change back to 32 (As it was ~~most likely~~ the DLLs), double the MAP_MAXX/MAXY constants, delete all maps, and done.

Had fun making a small LoZ game in it.  :P
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