Draco.exe Posted August 3, 2012 Author Share Posted August 3, 2012 i tested doing the same thing and i have no problems with opening a shop with an event Link to comment Share on other sites More sharing options...
Benz Posted August 3, 2012 Share Posted August 3, 2012 Can anyone provide me with an alternative download link for the latest version 2.x, in china atm and the internet can be picky about certain sites (censored). Link to comment Share on other sites More sharing options...
Draco.exe Posted August 3, 2012 Author Share Posted August 3, 2012 added a rapidhsare link in the firs message ;) Link to comment Share on other sites More sharing options...
Mr.LLoyd Posted August 3, 2012 Share Posted August 3, 2012 Okay so i'm using the DX7 version of the engine and all works good so far exept that you forgot to translate some parts to english but thats not the problem.So the problem is everytime i try to run the client using vb6 i get this error:>! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/ea082a566642c8394b7bd8512162b1f4.png) Link to comment Share on other sites More sharing options...
Draco.exe Posted August 3, 2012 Author Share Posted August 3, 2012 go to project–->references and then remove the check of EASendMail object Link to comment Share on other sites More sharing options...
DarkOne5890 Posted August 4, 2012 Share Posted August 4, 2012 Doesn't he have to download a copy of that EASendMail Link to comment Share on other sites More sharing options...
Draco.exe Posted August 4, 2012 Author Share Posted August 4, 2012 @DarkBeast:> Doesn't he have to download a copy of that EASendMailyou can download that file or just delete it from the references list (that thig works for Email system…but the free version only works for 30 days...) Link to comment Share on other sites More sharing options...
Mr.LLoyd Posted August 4, 2012 Share Posted August 4, 2012 @Eragon2589:> go to project–->references and then remove the check of EASendMail objectThank you it workd. Link to comment Share on other sites More sharing options...
Zopto Posted August 4, 2012 Share Posted August 4, 2012 eragon what tutorial you use for movable gui how can i stop it from moving? Link to comment Share on other sites More sharing options...
Draco.exe Posted August 4, 2012 Author Share Posted August 4, 2012 in version 2.0 i didn't used moveable gui, i used a resolution changer (the tutorial of GodWar)…the older version i used one of the two which are in the source tutorial index, but idk whick one: www.touchofdeathforums.com/smf2/index.php/topic,75901.0.html Link to comment Share on other sites More sharing options...
kelspel Posted August 4, 2012 Share Posted August 4, 2012 I have a bug, when ever i have a pet following me and i am using a warp to a map with an event the client crashes saying: File already opened… i already replaced the code for bug fixes Link to comment Share on other sites More sharing options...
Draco.exe Posted August 4, 2012 Author Share Posted August 4, 2012 hmmm i'll check that Link to comment Share on other sites More sharing options...
Murdoc Posted August 5, 2012 Share Posted August 5, 2012 in dx8 version if i summon a pet, they only appear after i warp to another map..edit: my bad i didnt realize the pet spawned in a random location.. is there any way to make the pet spawn adjacent to the player?also while i was playing around i noticed when you add npc's in map properties, they dont show up in the list first time.. you have to add them twice before they show upanyway, i like the engine so far nice job Link to comment Share on other sites More sharing options...
kelspel Posted August 5, 2012 Share Posted August 5, 2012 nawh just click twice like opening a program that solves is :/ not really a problem but indeed the pet summons on a random location and that can make some problems since the pet can be summoned in a part that isn't shown in the game Link to comment Share on other sites More sharing options...
Draco.exe Posted August 6, 2012 Author Share Posted August 6, 2012 @Murdoc:> in dx8 version if i summon a pet, they only appear after i warp to another map..> > edit: my bad i didnt realize the pet spawned in a random location.. is there any way to make the pet spawn adjacent to the player?> > also while i was playing around i noticed when you add npc's in map properties, they dont show up in the list first time.. you have to add them twice before they show up> > anyway, i like the engine so far nice jobi'll look the pet thing if i found something to spawn it next to the player.about the NPCs in map properties, that little bug is because you can add multiple NPCs with just a few clicks.Based on this tutorial: http://www.touchofdeathforums.com/smf2/index.php/topic,78696.0.html>! ![](http://www.touchofdeathforums.com/smf2/index.php?action=dlattach;topic=78696.0;attach=20519;image)I found some bugs with the withdraw/deposit currency in the bank and the walkthrough npcs in safe zones.->for the first bug (currency bug), you can wait untill i upload the new version with the fix or you can add that fix with this topic: http://www.touchofdeathforums.com/smf2/index.php/topic,81828.0.html->for the second bug (walkthrough players), you can wait untill i upload the new version with the fix or you can add the code by yourself:>! Client side: modGamelogic>! replace all of this:``` If Map.Moral = MAP_MORAL_SAFE Then Exit Function ' Check to see if a player is already on that tile For i = 1 To Player_HighIndex If IsPlaying(i) And GetPlayerMap(i) = GetPlayerMap(MyIndex) Then If GetPlayerX(i) = x Then If GetPlayerY(i) = y Then CheckDirection = True Exit Function End If End If End If Next i>! ' Check to see if a npc is already on that tile For i = 1 To Npc_HighIndex If MapNpc(i).num > 0 Then If MapNpc(i).x = x Then If MapNpc(i).y = y Then CheckDirection = True Exit Function End If End If End If Next>! ```with this one:>! ``` ' Check to see if a npc is already on that tile For I = 1 To Npc_HighIndex If MapNpc(I).Num > 0 Then If MapNpc(I).X = X Then If MapNpc(I).y = y Then CheckDirection = True Exit Function End If End If End If Next If Map.Moral = MAP_MORAL_SAFE Then Exit Function ' Check to see if a player is already on that tile For I = 1 To Player_HighIndex If IsPlaying(I) And GetPlayerMap(I) = GetPlayerMap(MyIndex) Then If GetPlayerX(I) = X Then If GetPlayerY(I) = y Then CheckDirection = True Exit Function End If End If End If Next I``` Link to comment Share on other sites More sharing options...
DarkOne5890 Posted August 6, 2012 Share Posted August 6, 2012 This engine sounds good but is it buggy well really buggy? Link to comment Share on other sites More sharing options...
Ganjika Posted August 6, 2012 Share Posted August 6, 2012 This is a silly question on my part but how do i get started making a new quest? I saw the menu (i think it was a menu) once _. =P_ Link to comment Share on other sites More sharing options...
Vus Posted August 6, 2012 Share Posted August 6, 2012 @Ganjika:> This is a silly question on my part but how do i get started making a new quest? I saw the menu (i think it was a menu) once _. =P> > Type /editquest :)_ Link to comment Share on other sites More sharing options...
Mr.LLoyd Posted August 6, 2012 Share Posted August 6, 2012 Do you plan on making a GUI for the DX8 version like you have for the DX7? Link to comment Share on other sites More sharing options...
Ganjika Posted August 6, 2012 Share Posted August 6, 2012 Thanks for gettingback to me on that - Now i just need to figure out how to get stuff into 'take items at end' 'give items at start' and 'item rewards'? its all blank accept the one factory default that was there (Accidently deleted it :'( ) thanks for reading. =] Link to comment Share on other sites More sharing options...
Ganjika Posted August 6, 2012 Share Posted August 6, 2012 If i set a text bubble from an event and leave the zone - i zone fine, if i utilize text bubble (ctrl to make it show up) after placing it then leaving zone it crashes with an 'unrecoverable dx8 error'. thanks for reading and all feedback. :bstar:Note: sorry about double post, see my last post too. :embarrassed: Link to comment Share on other sites More sharing options...
Murdoc Posted August 6, 2012 Share Posted August 6, 2012 Is there a limit to the pixel length a tileset can be? My tileset is showing up skewed..edit: nvm, i found out how long they need to be without the skewing :) Link to comment Share on other sites More sharing options...
Draco.exe Posted August 6, 2012 Author Share Posted August 6, 2012 well, i think this one is buggy, but not too much.I'm not going to create a new GUI to the 2.0 version (the Dx8 version)about the bubble, idk…never happened to me :/the limit for the tilesets that jcsnider told me is 1024x1024 Link to comment Share on other sites More sharing options...
Jumpahead Posted August 6, 2012 Share Posted August 6, 2012 I reported the NPC bug ages ago and you did not believe me. Doesn't matter I'm just glad it is getting patched :D. Link to comment Share on other sites More sharing options...
Murdoc Posted August 7, 2012 Share Posted August 7, 2012 is there a way to remove shadows under characters? mine are 32x32 and it looks like theyre flying lol.. either that or a way to have them directly under my sprites instead..edit: nvm again lol.. i just made a blank .png for the shadow to "remove" it Link to comment Share on other sites More sharing options...
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