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Ruins of Hell

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Everything posted by Ruins of Hell

  1. @Aáron: > Huh? Here's what I deduced: Each letter is assigned a number from 1-9\. This repeats, so A=1, B=2, C=3, …, until J is reached, which loops back to 1, K=2, etc.. Alternatively, use ((x - 1) mod 9) + 1, where x is the xth letter of the alphabet. Concatenate all the numbers, and then take the digital root of the result. In this, the OP seems to take the digital root of each number, and then add them up. I did another example using the OP's name, "Mortal Angels". First I use the OP's method, and then I use my simplified method. Mortal = 4 (M) + 6 (O) + 9 (R) + 2 (T) + 1 (A) + 3 (L) = 25 -> 2+5 = 7 (done) Angels = 1 (A) + 5 (N) + 7 (G) + 5 (E) + 3 (L) + 1 (S) = 22 -> 2+2 = 4 (done) 7 + 4 = 11 -> 1+1 = 2 Hence "Mortal Angels" = 2. Now with my method: Mortal = 4+6+9+2+1+3 = 25 (done) Angels = 1+5+7+5+3+1 = 22 (done) _25_**22** -> 2+5+2+2 = 11 -> 1+1 = 2 Which returns the same result. I am not sure if my simplified method always works, or only works in this case. Given the nature of the digital root, however, it should work in all case.
  2. @General: > Sorry for the misunderstanding. Basing anything off of a broken algorithm produces an algorithm that is inherently broken. Any algorithm he bases off of it is broken.
  3. @Amannyy101: > When the server is not open it says offline but when it is open it says online. The server must remain open for others to play your game. @Amannyy101: > oh and one more detail even my client says the server is down. should my config file have the same ip as my server. No, it should be your public IP. [See this link.](http://www.whatsmyip.org/)
  4. @Kaejer: > Ah, I see, so it basically divides it into 4 equal parts horizontal and vertical? Yes.
  5. [Does this link show offline or online?](http://www.freemmorpgmaker.com/status/index.php)
  6. @General: > I just gave him what he asked for. Really? I don't think giving someone a bad algorithm on purpose is a good idea.
  7. @General: > That should save you some time. Thank you Vbfourms ;p So why are you suggesting an algorithm that was easily broken? There's probably also an algorithmic way to solve it as well, I'll see if I can do that. ;)
  8. Encryption and decryption are generally considered worthless around here, because the client is given the key anyway. Here is a list of topics which you might want to read that explain this in more depth ([taken from Rusher's list](http://www.touchofdeathforums.com/smf2/index.php/topic,79605.msg852880.html#msg852880)): [Password Protect/Encrypt & Compress GFX](http://www.touchofdeathforums.com/smf2/index.php/topic,61562.msg650273.html#msg650273) [How do I encrypt files?](http://www.touchofdeathforums.com/smf2/index.php/topic,67871.msg732077.html#msg732077) [[EO] Game Encryption](http://www.touchofdeathforums.com/smf2/index.php/topic,69075.msg743501.html#msg743501) [Keeping Safe Client Files](http://www.touchofdeathforums.com/smf2/index.php/topic,74469.msg798935.html) [How to hide the Graphics?](http://www.touchofdeathforums.com/smf2/index.php/topic,64892.msg695356.html) [How protect his graphic's file?](http://www.touchofdeathforums.com/smf2/index.php/topic,76047.msg815645.html) [How to encrypt my graphics.](http://www.touchofdeathforums.com/smf2/index.php/topic,79157.msg848720.html) [Graphics Encryption](http://www.touchofdeathforums.com/smf2/index.php/topic,61444.msg648573.html) [People stealing my work](http://www.touchofdeathforums.com/smf2/index.php/topic,79605.0.html) * * * You can ask if you need further clarification. @General: > -code stolen from another site- > > You should be able to base something off that. Oh I love it when this game comes up! I'll check it over and find an easy way to decrypt it. **Edit**: damn. I was beaten to it by [someone else (link)](http://www.vbforums.com/showthread.php?t=404980#td_post_2514017).
  9. @daxterxx: > Error when running > -image- Make sure you have the DirectX 8 dll registered.
  10. @Lazlike: > sorry, it's on my laptop is a lot of viruses, I've been trying to eliminate it, but there is only one virus is difficult to be eliminated, namely Win32/Sality, > but later on I will provide code themselves alone I will remove the executable links until you fix the problem.
  11. @Rydo: > And second, there is no need for examples because it even states so in a LINK I believe you posted > http://www.wired.co.uk/news/archive/2011-05/5/investigation-are-fan-games-legal?page=all @Article: > "Fans who wish to make fan games can approach the owner of the original and request a licence," Tutty says. "The benefit of this is that a company has control over third party use of its material and generates a revenue from it. > > "**There is no obligation for this to be granted, which leaves the fans in an unenviable position**," Tutty says. **You'll have a hard job getting any of the famous game makers to grant you a license** – Streets of Rage Remake developer Link says the crew notified Sega, long before the game's release, but heard nothing back. Also from the article: @Article: > **Nintendo killed off online Pokemon battler Pokenet** and fan-made Zelda film The Hero of Time I am OK with you arguing a different position or deciding to create a fangame for fun, but please do not misrepresent my sources.
  12. @kararty: > Could you please update it? I don't want to right click it, copy location, then edit smf to smf2 to get to the topic… -.-' I fixed all the links for you.
  13. @Rydo: > Glaceon speaks the truth, In nintendo's copyright over Pokémon they have a sort of agreement that fangames are only allowed to use up to gen 3 Pokémon, any higher and they will be forced to take down their game. Where does it say that in their copyright? @Rydo: > Another thing to somebody who says "Fangames arent allowed, nintendo are trying to shut down all fangames" I have to say that its complete crap, considering nintendo have and still are giving out licenses for fangames to people who ask for them. I would like to see an example of someone who has received a license via Nintendo to distribute their Pokemon game.
  14. Ruins of Hell

    O!

    @‭‭‭Marshy: > crap just got real > > OOOooOOooooooOOO Like he said, this isn't some sort of game. Real O'ing right here.
  15. @soulsoldier2: > hey guys soulsoldier here > can someone tell how to edit max maps in 2.3 > thanx Same as EO 2.0, in the **server and client** find and change: ``` Public Const MAX_MAPS As Long = 100 ``` Change the 100 to whatever.
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