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Joyce

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Everything posted by Joyce

  1. So just change the background color to match the green and make sure you use the same render method. :P Probably less of a hassle honestly. (Or make it so your engine doesn't even use the second frame anymore)
  2. Joyce

    Events

    1) Nope. Not at all. There's a quest system that can track it though? 2) Are you sure it's in the right format to appear on the sprite? 3) Animations don't take frames vertically but horizontally, your sheet seems to be misaligned. 4) Not that I'm aware of. 5) I don't think they are.
  3. > You dont "Get" hosting. > > This website hosts the server for you. > > Not exactly sure how it works but you definately dont get hosting. > > You should have gotten your server hsoting information through the email you registered. Actually you can rent a server on the Purchase page. I'm guessing JC is busy? Maybe I can get Stein to poke him.
  4. Why do you need so many in the first place? I doubt they're all in the same style. :S
  5. How much memory does the engine use at that point and how many images does it have loaded?
  6. That's odd. I've seen it happen a few times when it somehow wanted to use a negative number or when it somehow lost the surface, but if the number exists that seems unlikely. Does this happen to everyone or just you?
  7. ``` TakeInvItem Index, Item(ItemNum).Recipe(1), 1 TakeInvItem Index, Item(ItemNum).Recipe(2), 1 ``` Those lines are part of the problem, but I see it only ever checks if you have the item, not the amounts as well. This entire system seems to be full of poorly written sections, wonder if I have time this weekend to rewrite it.
  8. That's weird, can you tell us what the internal image number is when it's trying to display it?
  9. What Operating System are you running?
  10. Honestly, with such an attitude I doubt anyone's willing to help much. Right? No help. Anyway, D3D8 is a bit tricky in regards to such things. It's easier to simply stretch the viewport and calculate the new window from there than getting D3D8's proper fullscreen mode to work. The D3D8 library in VB6 isn't exactly.. amazingly stable. I have no idea what you're trying to say with "Make everything stay the same but the screen size" though? A proper change of resolution will change everything around it as well.
  11. That really depends on what value you store that sprite count in and if it's sent to the client or not. Kind of hard to help when you give us so little information.
  12. So what version ARE you using? If it had an updater you should be able to just run it again to update.
  13. I'm assuming you mean any version before 4.x? You'll need to download the new one and start over I'm afraid. :(
  14. You'll need to change your DPI settings to the default. Unfortunately it messes with Eclipse in such a way that it breaks half the engine.
  15. Wouldn't be too hard to change it to UP, DOWN, LEFT or RIGHT when the mouse is on any side. Movement is a bit trickier if you want it the fancy pathfinding way though.
  16. You'd need to give VB6 and its compilers access to receive and send data from and to the outside world I would imagine.
  17. Why D3D9 though? It's not going to benefit anyone in 2D rendering. So why not go for something with far less overhead that's designed to do 2D graphics over 3D?
  18. Of course, a VPS is simply a virtual computer. You can do all you want with the operating system. :P Obviously you'd also need to have the know-how to set it up yourself as well though. Still not sure if you're going to do this on a Windows or a Linux box though. But it's really easy on Windows.
  19. Joyce

    Timer or loop

    No, in memory. :) It's really bad to keep reading/writing data to the disk when you're going to use it every other second.
  20. > And yet, you guys DO call it E.O 5.0 in the video and the top of the site… lol.. I thought it was called Eclipse V? (Eclipse 5) not Eclipse Origins V? Pretty sure they keep saying Eclipse V. > Hum, and will EO5 be managed with VB6 as well? > > > > I'm pretty new to thissss… what programming language(s) should I look into? > > (I'm currently trying to get a grasp on C++) > > > > Also, is the aim at a 2014 release? As far as I know it's an HTML5 client with a .NET server (C# or VB.Net? No idea)
  21. Joyce

    Timer or loop

    You'll need a timer either way. Whether you tie it to a global timer or a player based one is up to you though. Just keep a list of who is affected by said debuff and loop through this list. :) Saves you from looping through every online player.
  22. Since I can't edit my other post, here's some additional info: After a bit of looking around, the cheapest I could find with decent specs was around 70 bucks a month. But most would range from 80-130 a month. Again, Dedicated Servers are far from cheap. And that's without a server OS license, so if you need a Windows Server the cost will increase even further. :)
  23. What do you consider ''full access''? I mean you won't get into the BIOS either way. And generally speaking a VPS can be upgraded a lot easier than a dedicated machine seeing as it's simply a few references in a file somewhere rather than requiring components, so expanding it should be easier and cheaper as well. Aside from that they're basically just virtual computers, they don't have ''real'' hardware but run a complete Operating System that will allow you to do anything a regular computer/server would. (except graphical applications, but why would you want to run a game on a server machine in the first place?) The real limitations would be in your Server OS. So what do you intend to run on said server? And what makes you think a VPS won't get you enough access to the system?
  24. Dedicated servers are never cheap, considering you actually rent rackspace and hardware which is fairly expensive. Generally speaking a VPS is far less expensive, although some providers do seem to oversell their machines which may have a bit of a negative impact on speed.
  25. Well, Eclipse is still perfect for little prototyping and simple games or just tinkering around in. :) But it's simply not a professional engine ready to tackle any challenge due to its age. Of course the upcoming HTML5 one might be a different story entirely. :)
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