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Darkonever

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Everything posted by Darkonever

  1. > you gotta remember eo 4 is closed source first off. Yea I know I can't do anything by myself. Well maybe someday developers will chose my idea as worth thing to add. Untill then I just have to wait with patience and enjoy what I already can do with this great platform :)
  2. > Yes, it's possible, and, yes, it would require ALOT of work to make all those GUI variations. > > > > All you'd have to do is, like you said, add an option in Config.ini, and continually check it whenever drawing certain menus, buttons, texts, ect. > > > > You could add a dropbox in the main menu that the player could select a language from. > > > > Basically, yes, it's possible. The gui wouldn't be so much problem. I think the biggest would be to translate all the quests, events etc. to multiple language. But as you say and I think the same with much effort it can be done.
  3. Hi I recently was thinking about something that would make the Eclipse better. And so I guessed that if game would be quite popular there is a quite big chance that there could be players that aren't native English and like to use their own language in game. So how about adding other language support for Eclipse Origins. I think about system where there is an additional position in config.ini named language or something alike. The new folder named languages or lang with multiple files, each for different language. And if player choose a different language in main menu the other parts of the game (including GUI would be in his/her language). I know It's very, very much work to do so but i just want to know is it just possible to add. Greetings Darkonever
  4. I have one big question. What should i do to "quick, temporaly" fix the jump bug. Someone say to "take in comment" one line of code, but exactly whitch? In my opinion this is now a major problem.
  5. Percentage status of whole project will give you a little knowledge an how far the SE1/EE3 is. Way better will be Percentage stage of major parts of project ( for example; sound, Graphic, Server, Client, Scripting ec. or similar). This will give you a better answer on how far the project realy is and how soon you can expect it. But that's just my opinion ;)
  6. Is there a way (and if yes how to do it) to encrypt a gfx files the old way (i mean encrypt in EE 1.0) This is important to me because i want to put some special clothes, places(tileset), maps and so. This things will not be able to common player and will be hidden to most of the players. And so if all tilesets will be visible then anyone can gues something like this exist in game. Please help ;) PS. I don't want to compile whole client to one EXE, couple of files with unknown format will be less suspecious and look more pro ;)
  7. Damian the problem you just decribed was an old chest attribute error on early 2.8. It's fixed now. Downoad the newest 2.8 source and the chest error will disappear. BTW Great mod :D
  8. Spotted that too. And the same seems to happen with masks.
  9. Sory for disturbing thisvery interesting conversation but is this just me or the links of engine still aren't updated? I don't know but i tryed both using compiled engine and compile source and the look like old without fixed chest and this all.
  10. So would you be so kind and upload the fixed source because we (i think) would like to already start work with 2.8 ;)
  11. Nope for EE 2.8 It's not working. Basicly EE 2.8 from 18.06 have inside implemented chest source as it is here except the server part but still even with it and added frmChest it's not working and generating an error with frmMapEditor.
  12. Ok, I have 1 question. Did this work already or is it still dead? And If first Yes then is it work for EE 2.8?
  13. I have a problem. I tryed to add it to EE 2.8 and it works but it make a problem with mapeditor. the attributes > chest "check box" is always visible even in layers and light. And when i turn it on there's no way to turn it off.
  14. I think to make it work we must add at first in modClientTCP new sub something like 'SendRequestCharStat()' then we have to add in frmChars code which will include 'Call SendRequestCharStat'.
  15. I think this has to do with 'lstChars' and it is in this few lines of code in modGameLogic: ``` Case MENU_STATE_DELCHAR frmChars.Visible = False If ConnectToServer Then Call SetStatus("Connected. Deleting Character...") Call SendDelChar(frmChars.lstChars.ListIndex + 1) End If Case MENU_STATE_USECHAR frmChars.Visible = False If ConnectToServer Then Call SetStatus("Connected. Entering " & GAME_NAME & "...") Call SendUseChar(frmChars.lstChars.ListIndex + 1) End If End Select ```and in server in modSeverTCP ``` Sub SendChars(ByVal index As Long) Dim packet As String Dim I As Long packet = "ALLCHARS" & SEP_CHAR For I = 1 To MAX_CHARS packet = packet & Trim$(Player(index).Char(I).Name) & SEP_CHAR & Trim$(ClassData(Player(index).Char(I).Class).Name) & SEP_CHAR & Player(index).Char(I).LEVEL & SEP_CHAR Next I packet = packet & END_CHAR Call SendDataTo(index, packet) End Sub ```But as alwys I could be wrong ;)
  16. If I had no way to edit source code ( since I'm student I can use VB6 that is installed at one of our university computer :D ) and skills in coding of VB would I ask for help? hm…
  17. I was thinking about more usefull and better character select. Instead 1 teble with characters 3 tables each to different character. In each table avatar, character name, class, level, stats like HP and others, at down walking character as seen in game. At bottom of each table 3 buttons. Use Character, Delete Character and Create or New Charcacter. The graphic side is no problem for me but in coding…hm this is something very different ;/
  18. Hi I have an idea Someone found out a way how to display gif in VB6 without need of 'anigif.ocx', everything on code side. http://www.freevbcode.com/ShowCode.Asp?ID=758 I was thinking you could use it. And then the problem of jumping window will no more exist. I'm thinking now how could this be use in Engine itself. My dream is gif support for EE XD
  19. Maby old but still great :D BTW Can someone tell me how to make it loading with client and work out of users control. I mean that the players will not be able to turn it on or off as it will be al the time on. And It would be great if someone could explain how to change map position. I'm guesing i must change values '400' and '32' in every: ``` MMx = 400 + (x * 8) MMy = 32 + (y * 8) ```Am i wrong?
  20. I know what i need to do this, but the problem is I don't know how to do this. In other words I need a little guide…;)
  21. I have a bunch of ideas, sadly only ideas, for modifications of engine source code. ok so at first… 1\. Age I'm thinking about age stat i mean how old is character and that stat will determine what sprite will character have. Example 3 different sprites for male and female (kid, adult, old) 2\. Clothes Tis is I think will be the hardest to do. I am thinking about cloths and so that will be visible on character on screen when he wear it. You know what i am think of :P 3\. Exhaustion The simple bar that will go down when character will move or run or fight or so and will go up when he will not do anything, And when this bar will be 0 and character will still do something the hp bar will go down... It would be great if someone could make some of those as I think they're great, especialy 2nd XD
  22. Hi I would like to add this i think great minimap to GUI as solid object. Maby in upper right corner of window. And here is my question. As I have very little experience in codeing (only Pascal and C++) can someone explain how could I add this minimap to I think frmMirage. I think esspecialy about coding…
  23. Thanks, it helps a lot. The problem was that i somehow jump 10\. :P But now it works. Just perfect :D O and I also had an error in modHandleData 'Packet_DeleteAccount()'. I add these three lines of code so it looks like this: ``` Dim i As Long Dim j As Long Dim temp() As String Dim i As Long ```I know I'm nub in coding but maby you should add something like 9.modHandleData in Packet_DeleteAccount() change: ``` Dim i As Long ```to: ``` Dim i As Long Dim j As Long Dim temp() As String ```Because to me "at top put" was literaly put this at top and don't delete anything :P
  24. Hi i have a big problem. So i do everything as it was written here. Client compile more than exellent. But when i try to compile server VB says i have an error in this code: ``` ' Load the .dat For i = 1 To MAX_CHARS filename = App.Path & "\Accounts\" & Trim$(Player(index).Login) & "\Char" & i & ".dat" f = FreeFile Open filename For Binary As #f Get #f, , Player(index).Char(i) Close #f ReDim Preserve Player(index).Char(i).can_travel(TRAVEL_PLACES) Next i Exit Sub ```I don't know what should i do to fix this. Maby i should put phrase "ReDim Preserve Player(index).Char(i).can_travel(TRAVEL_PLACES)" after "Next i" or somethin' The error says: "Compile error: Method or data member not found"
  25. Hi I have on but for me very important question. Is there any way to make animated titlesets and to add them to maps? By animated i mean more than 3-4 frames. I ask because i have water tiles that have about 49 frames each and i would like to add them to game because they look very realistic. XD
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