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hedgy

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Everything posted by hedgy

  1. http://sdb.drshnaps.com/objects/7/1135/Sprite/BattleCards.gif
  2. Would be an awesome feature to be able to say walk through yes/no. :)
  3. Why didn't I ever heard about sopa before? >_< *keeps reading google results* I hate them already… Edit: ps> For who doesn't know, simply turn javascript off on your browser if you don't wanna go to the sopa page.
  4. @MichaelNeroZ: > Cusme, Can you guy help me how to give a background on game my background is black and i dont now how to set a background.Please… Only way for now is using the "ground" layer as background.
  5. You can find all made custom versions [here](http://www.touchofdeathforums.com/smf/index.php/board,317.0.html) For more features you indeed have to add it yourself, if you don't have or have less vb6 knowledge try the [tutorial-source](http://www.touchofdeathforums.com/smf/index.php/board,498.0.html) section like Dreams said.
  6. Map editor works great. :) The only thing you could look into that the "clear current layer" button could easely be clicked accidently. Maybe an undo button would be good to add? I also found a small glitch: If you make the map name very long. (I made it that long that it doesn't even fit in a map of 25 by 15) And you try to put a tile on the letters at the right side of the map, that part of the text goes away. At the left part of the map the letters will just stay. Also I noticed a map can't be smaller than 25 by 15, but I think it's not supposed to be smaller right?
  7. @terabin: > if two players and one of them out: > ![](http://img189.imageshack.us/img189/9503/4456456.png) That's at the older version of pv origins. When playing the game from visual basic 6 you get: Run-Time error '11': Devision by zero ``` With rec .Top = 0 .Bottom = DDSD_Character(Sprite).lHeight .Left = (spriteleft * (DDSD_Character(Sprite).lWidth / 2)) + (Player(Index).Anim * ((DDSD_Character(Sprite).lWidth / 2) / TotalFrames)) ' (spriteleft * 3 + anim) * (DDSD_Character(Sprite).lWidth / 12) .Right = .Left + ((DDSD_Character(Sprite).lWidth / 2) / TotalFrames) End With ```it highlights this part: ``` .Left = (spriteleft * (DDSD_Character(Sprite).lWidth / 2)) + (Player(Index).Anim * ((DDSD_Character(Sprite).lWidth / 2) / TotalFrames)) ' (spriteleft * 3 + anim) * (DDSD_Character(Sprite).lWidth / 12)]/code] ``` I know mrmiguu isn't supporting this version anymore, but it would still be nice if anyone knows how to fix this.
  8. **how to put quests on ur game?** There are some tutorials in the forums on how to script a quest engine. Also there are custom versions that already added a quest system. **how to put water on ur game on which no one can walk?** Make a water tile, put it on the map. And use the blocked attribute on it. (Wich means people can't walk on it) You can also make a fishing resource and put that resource as attribute on it instead of blocking. Then people will be able to fish in the water when they have a fishing tool. **how to make many maps?** By making them one in the map editor by one untill you reach "many". **how do i make my game class vs class?** You can make your map pvp to let people attack other people from any class. If you want to make this differently you'll need to edit the source. **how do i use items like swords?** Pickup(enter) and equip(double click) **how do i add tilesets with special function when stepped on?** Use the attributes in the map editor. **how to make a place for transportation?** You can use the warp attribute, but you can also add a map at the left/right/top/down of your map at map properties in the map editor.
  9. hedgy

    An MMO

    @MrMiguu: > I like that game more than my friend does. He's a bit emotional when it comes to MMOs. He'll say things like, "I don't know what it is, I just don't like the dungeons." > > When it comes down to it, I can appreciate MMOs for what they're really worth (he doesn't even own his own computer). > > tl;dr: I like Dragon Nest, yet, my emotional friend does not anymore. He dislikes it so much that he refuses to play it ever again. He got to Lv.15, at least. Too bad he dislikes it, I like this game starting from level 1\. :D Wednesday I'm going to play the game with 3 other friends everyone starting from level 9/10 :D Can't wait, I wonder how far we'll get. ^.^
  10. hedgy

    An MMO

    I personally play [dragon nest](http://dn.cherrycredits.com/). I love that game ^^
  11. Looks great so far! :D I found just 1 bug, When you hold the right mouse button to remove tiles and drag your mouse (while holding the right button) outside the map area you get an error. Here's what I get when I press "details": >! See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. >! ************** Exception Text ************** System.IndexOutOfRangeException: Index was outside the bounds of the array. at Mirage.NET.Map_Editor.FrmMap.Surface_MouseDown(Object sender, MouseEventArgs e) at Mirage.NET.Map_Editor.FrmMap.Surface_MouseMove(Object sender, MouseEventArgs e) at System.Windows.Forms.Control.OnMouseMove(MouseEventArgs e) at System.Windows.Forms.Control.WmMouseMove(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) >! ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.239 (RTMGDR.030319-2300) CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll –-------------------------------------- Mirage.NET Assembly Version: 0.5.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Users/Leonie/Desktop/Mirage.NET.exe ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.235 built by: RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 built by: RTMRel CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.236 built by: RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- >! ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. >! For example: >! >! When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. Using windows 7 64bits Everything else works very smooth!
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