YuraguKoto
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Everything posted by YuraguKoto
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Is there a sadscript command that allows an arrow to be scriptedly fired out? PS: Scriptedly. BAD EXPRESSION!!! :renzo:
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Sorry for being lame…. But why are there tanks in a village in the last screenie?
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17 mb of scripts that never seem to work.
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For some reason I feel like this is an edit of MapleStory… The items and interface and all look rather alike, just that the items are made to fit the sprites.
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I don't have a copy of VB6 (feel like torrenting it, but is it illegal?) but I need a source edit… Could someone help me to change the ingame menu in such a way that: -When the buttons are pressed on the menu a custom menu pops up containing the stuff usually below the menu? -When a spell is pressed the spell is cast instead of being memorised? If I'm asking for too much, then forget it. Thanks in advance.
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I'd join too, but I'm afraid I'll lag everyone since I live in JPN.
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yuragukoto [at] hotmail [dot] com. I'm online during the most off-peak hours lol.
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You need a scripter? If you don't mind, I would like to join =D. And I have TONS of Harvest Moon DS sprites and items, I could let you have them as well.
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Can someone please convert these sprites for me?
YuraguKoto replied to YuraguKoto's topic in Requests
Hey thanks a bunch Admiral! I owe you one -
Can someone please convert these sprites for me?
YuraguKoto replied to YuraguKoto's topic in Requests
I have a ton of custom sprites but the converters screw up on my computer, so… Would someone be so kind as to help me convert these sprites and if possible, into a spritesheet? Thanks. They are 192 x 128 sprites. There are too many of them for me to be able to show them all, so I'll place a download here as well as a sample of a few sprites. ![](http://img22.imageshack.us/img22/9766/archerf.png) ![](http://img14.imageshack.us/img14/592/bardv.png) ![](http://img24.imageshack.us/img24/2268/chobitsfreya.png) Thanks again. -
Need help with custom menus and timers.
YuraguKoto replied to YuraguKoto's topic in Programming Questions
Same for me haha =p. But I have a computer programming class in school. -
Need help with custom menus and timers.
YuraguKoto replied to YuraguKoto's topic in Programming Questions
Ahhh… Great. Thanks a bunch!!!! And I just thought of a new cooldown system. Using Sub TimedEvent. Do you think it'll work? -
Need help with custom menus and timers.
YuraguKoto replied to YuraguKoto's topic in Programming Questions
Hmm, I understand that custom menus can be shown in scripting as well as the commands for it, but can you set exactly where you want certain images to be shown on top of a main BG img? And (glooms…) Can someone (God, Demi-God, Zeus, Odin =D) please help me with timers?? I hate being unable to script nice scripts because of my lack of timer knowledge. -
Need help with custom menus and timers.
YuraguKoto replied to YuraguKoto's topic in Programming Questions
Actually, how would I place a button in a custom menu right in the middle? Or at any point I want? Would I have to incorporate the button into the image or can I just use the Custom Menu Maker to do so? And (glooms….) Even after I've read the tutorials on timers I still can't grasp the concept of them... This greatly limits my ability to script. Could someone like, erm, show me how timers work and what to put into the brackets so that I can set-up a cooldown system and a stun system? Thanks. -
Well, try not to have >5000 maps/items or it'll probably lag the server startup. Esp for maps.
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Erm, what kind of zoom? To make the tiles bigger? To add more tiles? You'll need VB6 to make any change, so if you have it… http://www.touchofdeathforums.com/smf/index.php/topic,41446.0.html And to make each tile individually, you just drag the PicScreen larger. That's all.
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Sure. Open your Data.ini in your Server Folder, and search for Max_Maps (or something like that at the bottom) and change to your wanted number. Same goes for items.
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It'll be easy to change seasons, use Sub TimedEvent(Hours, Minutes, Seconds) End Sub to PutVar X + 1 every hour (or whatever for your time flow) until X is 100 or whatever then PutVar Season=Spring and Call SeasonChange or something. For the tile changes, you can have four tilesets, with each tile having four different counterparts in each tileset at the exact same place in the sheet. Then use a loop to change the tileset used for every tile. Saves you a lot of tedious mapping as well (imagine 4x the amount of effort!!!) Shouldn't be ultra difficult.