Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

escfoe2

Members
  • Posts

    354
  • Joined

  • Last visited

Posts posted by escfoe2

  1. > Thought it was a pokemon engine I will keep an eye on this

    Lmao, no. It's not a pokemon engine, nor will it ever become one from my hands. But if you like what you see, feel free to give it a try.

    EDIT: **Combat System now in Testing Phase!! - So far the system is fully functional and promising awesome capabilities.**
  2. > What I mean you could add something to the event system that when u talk to an npc u can open the auction system or something like that. If you can't figure this out its no problem at all.
    >
    > By 'npc' do you mean the Event itself? Or an actual NPC?
    >
    > EDIT: I'm thinking of a general addition to the Event System that allows you to open any form in the source. This will make it easier for persons such as yourself to make customizations. Editors that might also include this feature are as follows: Item, NPC, and Spell
    >
    > > escfoe I will be watching this thread very carefully. Good luck and thank you for putting time and effort into this ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)
    >
    > Programming is my passion. This is just a way for me to display my skill and contribute back to the community.
    >
    > So I guess you're welcome.
  3. > I think I'll start going through recent questions and set the prefix to solved if it is clearly solved to avoid this sort of thing.

    Lol Sounds like a good idea. Most people get their answer and run back to their project and start fiddling with it again, completely forgetting to tell everyone their problem is solved.
  4. > xD how … i showed u dis the other night rember...
    >
    > still if he read the code he would have seen it like me. lols

    I don't remember. Too much going on lately.

    On Topic: **Next Release will be demonstrating a revamped combat system!! Look out guys, this is a good one =D**

    **Also includes the usual bug fixes here and there. Check the 'COMING RELEASE PROGRESS' spoiler for the know.**

    Credits to (Wizzy) for the concept of the combat system.
  5. > cool I hope u can add like an Auction House when u go up to a guy and the auction opens

    If you can explain, in better detail, what this feature does and how it works, I may add it to my ToDo list. Don't take this lightly. If it goes on that list, it gets done..
  6. I have a few questions for you.

    * By using stackable item you mean?
    * Doesn't disappear from where? (Inventory) (Map) (HotBar)
    * And what happens when you right-click it?

    This might be a bug in my engine as well. I will have to look it over.
  7. TFF has a damn near flawless friends system for anyone to use.. [Eclipse - The Final Frontier](http://www.touchofdeathforums.com/community/index.php?/topic/132378-eclipse-the-final-frontier-alpha/)

    And by damn near, I mean I haven't had any complaints or reported issues.

    Simple GUI based off of EM's GUI to keep it all relative.

    Custom Buttons

    Target System used to BeFriend someone.

    'B' is the HotKey to open/close it.

    Double clicking a name allows you to private message him/her.

    PM's only available to friends.

    You name it, the basics are well implemented.. Rip it if you'd like, just use proper credits.
  8. You can either use a base I have been working on which includes a Stackable option for items, you can make your own, or you can follow the tutorial.

    Link to the base: [Eclipse - The Final Frontier](http://www.touchofdeathforums.com/community/index.php?/topic/132378-eclipse-the-final-frontier-alpha/)
  9. I know what issue you're having. I fixed it in TFF. I usually don't do this but I'll give you all my code.

    ```

    Dim blockVar As Byte

    On Error Resume Next

    blockVar = Map.Tile(GetPlayerX(MyIndex), GetPlayerY(MyIndex)).DirBlock

    ' If debug mode, handle error then exit out

    If Options.Debug = 1 Then On Error GoTo ErrorHandler

    CheckDirection = False

    ' check directional blocking

    If isDirBlocked(blockVar, direction + 1) And Player(MyIndex).Walkthrough = False Then

    CheckDirection = True

    Exit Function

    End If

    ```

    Just a quick way to clear it up. I'm sure there's a better way, but this works effectively.
  10. Well I'm not gonna tell you how, but I'll give you the process I'd start out with…

    - Add a variable to the bottom of the PlayerRec to keep track of your player's kills like (PreBossNPCKills) and even one for resources.like (PreBossResourceKills)

    NOW WE HAVE THE VARIABLES WE NEED TO CHECK

    - So now we make a new sub. Name is something catchy like "Sub CheckBossSpawn()" ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)

    - You might want to know things for this sub like npc num/resource num and the player's index.

    - To identify which boss to spawn and what kills to track, I would use the npcnum as the base such as…

    ```

    Public Sub CheckBossSpawn(ByVal Index as Long, ByVal NPCNum as Long, ByVal ResourceNum)

    Select Case NPCNum

    Case 1 'Needle stick lol idfk

    If GetPlayerMap(Index) = THEMAPYOUWANT Then

    If we have the right NPC(s) to use Then

    PreBossNPCKills = PreBossNPCKills + 1

    End If

    Check the kills now, if they're right, spawn the boss

    End If

    End Select

    Select Case ResourceNum

    Case 1 'Big Ass Tree

    If GetPlayerMap(Index) = THEMAPYOUWANT Then

    If we have the right Resource to use Then

    PreBossResourceKills = PreBossResourceKills + 1

    End If

    Check the kills now, if they're right, spawn the boss

    End If

    End Select

    ```
    -Now call the sub in both the NPC death and the Resource Death…

    That's how I would do it basically. I hope that helps.
  11. Fairly certain you need the health to be set to 1\. Nothing else, just the hp or you'll get the NPC's 'Say Message' popping up even if it's blank. Also, if all you want is a conversation, I recommend using the Event System. Just saying.
  12. > O.o i dont see a joke, and new stuff sounds intrestin ;P

    The *walks off evily* confused me a bit lol. Anyway….

    **THE FINAL FRONTIER HAS BEEN UPDATED TODAY(4/12/13) @ 1:35pm**

    Be sure to read over the Release Progress details so you know what to do when each release is uploaded.

    If you already know what to do for this update and would like to use the client.exe single download, then you should also download the items folder I have made available for you and use it to replace the one's you have or to see how yours should be set up for the update.

    Do so with haste because I'll only offer this download for a week.

    EDIT: To clarify, the Combination System is a system that allows you to highlight items in your inventory. If you click on another item while you have one highlighted, the system will match the two items to a combination that you have previously made and allow you to trade out items, give experience, and more. Someone said to me that it's like Alchemy. Well they're not wrong. But that's not all. Imagine a fletching skill. You don't want your knife to disappear when you use it on wood. Well try out the new Combination System and see for yourself how powerful it really is. And get this… It's just a start!! There's much more that can be done. Are you excited?? Me too ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)
  13. > u

    Well thank you ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)

    > Very nice. Very very nice. Hehe. Hehe. *walks off evily*

    I don't think I understand the joke ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)
  14. > really like the killing event, im too lazy to rip it but would love a tutorial ![:o](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/ohmy.png)

    I put a lot of work in to that. If you want to use it, please credit me.

    I'll think about the tutorial by the way. I'm also glad you like it.

    NEXT UPDATE will be between the 12th and 14th of April, 2013!!
  15. > I like the fact that you have added a word document with detailed instructions for a person new to eclipse to follow. That level of profesional documentation is a step in the right direction for eclipse, even if most vets may not need to do more than a quick skim of the instructions to check for any command changes.
    >
    > I must say though with no event system it still may be hard to convince people this isn't a step back.

    This base HAS the event system bud. To clear things, look at the link to EM I provided to see what they did and then everything here that I've done myself. I'm glad someone appreciates the guide. It was asked of me so I threw a quickie together. It's not the best, but it's a start.
  16. > Lol i am surprised on positive comments on this engine, when it is basically just (old version of) EA modification, for what everyone was raging at me lol.
    >
    > EDIT: But i am glad that someone is actually doing something with EA, becouse i abandoned it.

    Going for the most useful features / bug free engine there is. So far, so good. EM was a great place to start. I'd like to thank the fantastic people who put all of the hard work in to it. You did a great job!! Now I'm making it even greater.

    For anyone who is wondering, the Combination/Mega Recipe system is coming along nicely. The editor client-side will allow you to decide what items turn in to what and give you the ability to set any requirement you wish for the combo to be used including the Skill System I created.

    EDIT: I also have a friend who has some good graphic skills so be excited for the new GUI layout of the Main Menu!! I'll upload a rough draft of it sometime this week if I get at least 1 like on this reply.
  17. I apologize for the wait ladies and gentlemen. The next release will be very soon. I'm working on my combo system now… Well, trying. Rarely finding time. I promise you however, a release with these issues resolved will be released by the weekend. If I'm lucky, I'll have the Combo system in by then too. Already have highlighting items implemented. All code is ready for the actual system and the client-side editor. Wish me luck, it's going quite smoothly so far.

    > I found a bug,
    >
    > when you open twice quest editor, delete the data,
    >
    > I could not cancel the quest by default, which comes with the blacksmith.

    I can't quite understand what you're saying but from what I gather, a quick fix might be to NOT open more than one of the same editor. In EM though, I'm fairly certain you can't do that anyway. Can you explain that any clearer please?

    Side Note:

    The Editor Run-Through feature will include the Shop Editor and the Combo Editor (If it's finished.) in the next update.
  18. > IunderstoodeverythingyousaidandIthoughtitwasfunny

    I made myself laugh pretty hard when I read over the salad part… Only because I realized how stupid it sounds.

    EDIT: Sweet tits!!!!... I was totally trying to copy a comment, not add another reply.
  19. > I'm just kidding bud, you're a cool guy, had to contribute my eclipsian attitude somewhere in this post.

    Thank you. Even though I totally fell for that gag Marshy Dearest Dearest had going ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)

    > i think your calculations ar wrong 100% does not understand where da fuk this is going about XD

    Apparently lol

    > She is, so I win? ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)

    You win a gluten free cookie. They're special… Just like you..................................................

    and this guy> ![](http://static.fjcdn.com/pictures/HERP_82a6d6_864528.jpg)'

    > Ifindthisfunny. Read to the end and laughed. Wtf is this?

    Pure awesomeness.
×
×
  • Create New...