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escfoe2

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Posts posted by escfoe2

  1. > Skills that temporarily alter the attributes of a character!
    >
    > For example, +5 Str for 2 minutes, or +100 HP for 5 minutes…
    >
    > Another good thing to do is the ability to skill damage influenced by attributes! ![:lol:](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/laugh.png)
    >
    > (Sorry about my bad english =/)

    Oh I see. Okay, I like that. I'll be sure to include that in one of my future updates. Thank you.

    > Good day! Tell me how to get the panel with the buttons, the character …?
    >
    > Thanks in advance!

    Depends on what buttons you want. If you want the Admin Panel you can press the 'Insert' button to display that panel. If you want the GUI buttons that take place of the HotKeys for the Inventory and such, you will have to re-program the client using VB6 to make them visible again or you can wait until the next update and it will be included in the options pane and main GUI. If you want the editors you can do as ByTAC mentioned and use the letter 'E' to cycle through them.
  2. > What is with DMF liking everyone's post?

    It's a basic 'Thank You' to those offering to help. Don't you like the fact that people are trying to help get a reply to a question everyone wants an answer to? I know I do.

    Someone has to have the answer. You're being offered way more points to help than I feel it's even worth, so please do.

    I'll add another 200 to my original offer to make my total to be 300 and an increased total payout of a whopping **2500 points**.

    Thank you all by the way.
  3. The new main menu background image is to help make this engine more visually unique. I'm sorry to hear you don't like it, but it's easy to change.

    P.S. The buttons on the main menu were left unchanged. They don't fit properly with the image, but I'm a programmer, not a graphics artist

    The next major update will include all fix's released in the minor updates of the Client.exe and/or Server.exe.

    It's not "B" and "M", it is "V" and "N". This is because the inventory hotkey was originally on "B", but was changed for the buddy/friend system. So now it is two hotkeys so you can use whichever is more comfortable.

    The next update will include two new options in the option pane. (MiniMap - On/Off) (Main Buttons - On/Off)

    Multi-Character, Conversation Avatars, Quest Character Optimizations, and Pets are all future updates. This update will not include them in order to save time in-between updates.

    **Thank you for your constructive criticism and thoughts.**
  4. If anyone would be kind enough to shed a detailed explanation of how the RenderChatTextBuffer sub works and what each variable for the chat system is used for, I would be greatly appreciative and will donate 100 points. (maybe more)
  5. > On that topic, you may want to consider adding these one-line fixes:
    >
    > [http://www.touchofde…drops-from-npc/](http://www.touchofdeathforums.com/community/index.php?/topic/133189-maximum-number-of-item-drops-from-npc/)
    >
    > [http://www.touchofde…c-critical-hit/](http://www.touchofdeathforums.com/community/index.php?/topic/131304-bug-fix-correction-of-error-in-npc-critical-hit/)
    >
    > This engine is great. ^^

    Added in. It will be included in the next update.

    Thank you for that.
  6. > Hahaha. Oh, dear. Ahahaha!
    >
    > So what happened is, I've been working on my own engine with EFF as a base. I decided to make this tutorial using EO. Then today, I saw the topic title and thought "huh? I've been using EFF" and changed it. Some days there's isn't enough coffee in the world. Sorry for the mishap.

    Thanks for clearing that up because like Flame over there, I saw EFF and DX7 code. Those two don't go together, I should know. I develop EFF ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png)

    BASS

    > downloaded the thing in your sig and i get runtime error 429 when trying to run the client ..spend like 3 hours trying to fix it -_____- the server didnt work at first but i got it to work and yeah now its the client…
    >
    > and you can layer on elysium, thats what the old creator did D: i just dont know how to code anything.
    >
    > nobody can code it for me and tell me where to put it? xD

    You have to download the runtime files first. Located: [here](http://www.mediafire.com/download.php?92cmw299pf6nlzd)
  7. You can copy off of another Draw event such as the DrawMenu sub. I believe that's where the buttons are drawn. In Sub InitialiseGUI you need to add more button values at the bottom of the sub. Use the ones there as a reference. You'll have to add new button arrays. To do that search for MAX_BUTTONS and make sure it's equal to the same amount you used in InitialiseGUI. Ummm. New click events will be needed in HandleMouseDown and HandleMouseUp.

    This is just a quick jit of what you'll have to do.

    BASS

    Yes, TFF among many others here offer the ability to use any sized image files in .png format.

    To answer your other question, TFF also has the ability to edit animations to be visible behind or in front of the character. (Not sure about other engines)
  8. > Can u help me?
    >
    > I need put the skills, quests and friend buttons in the gui
    >
    > How I create the buttons?

    This is not the Questions and Answers board. I ask that you not ask me to do things for you here. Private Message me or create a topic in the correct board. Thanks.

    The Client executable file has been updated. The HotBar will come back after leaving the Map Editor now.
  9. > Do this for weapons maybe ? Have a set damage value, but it deals in a range of 5% or 10%.
    >
    > Or maybe you set 2 values and it chooses a random value in between them.
    >
    > In addition your doing a great work with this engine keep it up.

    Not a bad idea, thank you. If you have any more or would like to go more in depth on an idea, don't hesitate.

    > I found a bug
    >
    > When you close the map editor, the hot bar disappears and only returns when you enter the game again

    I found this before the last release and I forgot about it lol.

    I was a little lazy. I apologize. Thank you for reporting though, it is greatly appreciated.

    I'm going to update the Client.exe with the fix.

    BASS

    Or

    Eclipse - The Final Frontier.

    Link in my signature. If you don't know how to program, this engine has many features for you.
  10. I Team Viewer'd him and found that the problem was in Function PlayerData (Server-Side) and in Sub HandlePlayerData (Client-Side).

    There was one variable the client tried to retrieve that the server wasn't sending. This caused a mix up of every other variable below it.

    Took me a while to find it, but problem solved ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)
  11. > Have you tried this? It might not fix your error, (it might?) but it will fix other bugs when you have more than one person on. From my understanding, in most Sub Handle***, index is the tcp address, not the index of your player's array. For your player's index use MyIndex.

    Incorrect. The index CAN and almost always is YOUR player's "array" (Client-Side)

    Index only refers to the temporary placement of you and your socket. If you log out, someone else logs in, and you log in after them, your index will be different from last time.

    DarkDino, PM me your ID and Pass.
  12. > Am I crazy for thinking the new mission is to find why/how i=0 in HandlePlayerStats. How the heck does that happen in a For i=1 loop?

    When a for-loop is first created the value of 'x' or whatever variable used has not yet been set. So it remains the default beginning value of 0.

    'CTRL+F' and search for lblCharStat in 'Project

    Make a note of every sub/function it appears in and post a reply of these sub/functions here.
  13. Add a break to

    [background=rgb(248, 248, 248)]SetPlayerStat Index, i, buffer.ReadLong[/background]

    [background=rgb(248, 248, 248)]frmMain.lblCharStat(i).Caption = GetPlayerStat(MyIndex, i)[/background]

    Run your project and see what happens when you add a value. See what values are coming through.

    If you want to make it easier, change those two lines to this

    [background=rgb(248, 248, 248)]Dim Value as Long[/background]

    [background=rgb(248, 248, 248)]SetPlayerStat Index, i, buffer.ReadLong[/background]

    [background=rgb(248, 248, 248)]Value = [/background][background=rgb(248, 248, 248)]GetPlayerStat(MyIndex, i)[/background]

    [background=rgb(248, 248, 248)]frmMain.lblCharStat(i).Caption = Value[/background]

    And only put a break on [background=rgb(248, 248, 248)]frmMain.lblCharStat(i).Caption = Value[/background]

    Then hover over 'Value' each time it breaks, making sure the values are coming through properly.

    If they don't come through properly, it's a problem in the server. I'll be back in a bit, going to grab a bite to eat.
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