Spencer
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Everything posted by Spencer
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``` :EE: ``` After you use this item it will be removen from your inventory. a)What is the code to do that? b)Where do i put it? If anyone can copy the code below and manually add it in there, that would be super! Thanks, **~Spencer** ``` Case 0 x = Rand(4,1) If x = 1 Then Call SetPlayerMP(index, int(GetPlayerMP(index)-int(int(GetPlayerMaxMP(index)/100)*5))) Call PlayerMsg(index, "You drink the beer and feel your heart sink...", 7) End If If x = 2 Then Call SetPlayerMP(index, int(GetPlayerMP(index)+int(int(GetPlayerMaxMP(index)/100)*5))) Call PlayerMsg(index, "You drink the beer and feel your spirits lifting!", 7) End If If x = 3 Then Call SetPlayerHP(index, int(GetPlayerHP(index)-int(int(GetPlayerMaxHP(index)/100)*5))) Call PlayerMsg(index, "You drink the beer and feel slightly sick...", 7) End If If x = 4 Then Call SetPlayerHP(index, int(GetPlayerHP(index)+int(int(GetPlayerMaxHP(index)/100)*5))) Call PlayerMsg(index, "You drink the beer and feel a bit better!", 7) End If If GetPlayerHP(index)
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I understand now, thanks a lot. :cheesy:
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I don't fully understand, what do I do to fix this? Where do I go? Isn't it already white?
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I've made this [image](http://www.teamanti.com/rmxp/christmas.png) into bmp format and everything added it to the engine it shows up, but when I select a block from it, it won't appear on the map, I've noticed it has a blue background. I need some help please.
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Death (Sub HP) Still does not cast. Please any suggestions? I was told there was another exe that fixes it.
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I can't seem to find the exe? Maybe a link please?
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I've heard of a new .exe that fixes the spell, but why is the bank broken?
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nope, close is the only thing that works.
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``` :EE: ``` Okay The spell (death sub hp) and the banks do not work. The bank will not withdraw ideas, like money and stuff. How do you fix this?
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Set it to 3, Won't cast, not even a message pops up, only if i walk and press insert.
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So I made my spell and everything. It has Death (Sub hp) left the vital mod at 0 (probably the problem, I don't know what it does). Met all the requirements, added animation, learned it and it won't cast. What do I do to fix this problem?
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It seems to happen a lot on vista.
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Hey that's pretty cool! Good job.
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HOLY COW! You are my best friend! THANK YOU, THANK YOU, THANK YOU. :cheesy: :cheesy: :cheesy: :cheesy: :cheesy: :cheesy: :cheesy:
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How exactly do you install your skill panel into your GUI. Like say I make mining, how do I make it appear you experience and level?
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Fixed it, but still doesn't work. I did it all set the tile to 1 and place it, walk on it nothing. It doesn't even display a message you need a Fishing Rod to catch something. Why does this do this? :sad:
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Would "Case 9" be script #1 on a tile? Or what. Select Case Script Case 0 Call PlayerMsg(Index, "This scripted tile has no apparent use.", WHITE) Exit Sub Case 9 dim weapon weapon = GetPlayerWeaponSlot(index) If weapon = 0 Then Call PlayerMsg(index, "You don't have a #Fishing Rod# equiped", 15) ElseIf GetPlayerInvItemNum(index, weapon) = #3# Then Call GoFishing(index, #4#, #10#, "#Trout") Else Call PlayerMsg(index, "You don't have a #Fishing Rod# equiped", 15) End If Case Else Call PlayerMsg(Index, "No tile script found. Please contact an admin to solve this problem.", WHITE) Exit Sub
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These are very rare photos! I bought them off the black market. Hide them soon as you receive it. TELL NO ONE. ![](http://i38.tinypic.com/ehhpbn.jpg) ![](http://i36.tinypic.com/2j4bus2.jpg)
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It's suppose to be scripted tile and Eclipse Evolution 2.7.
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Okay so I was adding marsh's fishing script into my game made with EE, although the outcome was that it didn't work. This is exactly what it looks like. Sub ReplaceOneInvItem(index, olditem, newitem) Dim n n = 1 Do If GetPlayerInvItemNum(index, n) = olditem Then Call SetPlayerInvItemNum(index, n, newitem) Call SendInventoryUpdate(index, n) Exit Do End If n = n + 1 Loop Until n > 24 End Sub Sub GoFishing(index, item, maxlevel, name) Dim c Dim level level = maxlevel + 1 If GetPlayerlevel(index) < maxlevel Then c = Int(Rnd * Int(level - GetPlayerLevel(index))) If c = 1 Then Call PlayerMsg(index, GetPlayerName(index) & " caught a " & name, 2) Call ReplaceOneInvItem(index, 0, item) Else Call PlayerMsg(index, GetPlayerName(index) & " found nothing!", 12) End If Else Call PlayerMsg(index, GetPlayerName(index) & " caught a " & name, 2) Call ReplaceOneInvItem(index, 0, item) End If End Sub ' Executes when a player steps onto a scripted tile. Sub ScriptedTile(Index, Script) Select Case Script Case 0 Call PlayerMsg(Index, "This scripted tile has no apparent use.", WHITE) Exit Sub Case 1 dim weapon weapon = GetPlayerWeaponSlot(index) If weapon = 0 Then Call PlayerMsg(index, "You don't have a #Fishing Rod# equiped", 15) ElseIf GetPlayerInvItemNum(index, weapon) = #3# Then Call GoFishing(index, #4#, #10#, "#Trout") Else Call PlayerMsg(index, "You don't have a #Fishing Rod# equiped", 15) End If Case Else Call PlayerMsg(Index, "No tile script found. Please contact an admin to solve this problem.", WHITE) Exit Sub End Select End Sub I went in game add the scripted tile. But i wasn't sure and I clicked script one assuming because it is the second case I added. Please help so I don't run into more problems in the future.