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King-Kold

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Everything posted by King-Kold

  1. The fact that such a thing even exists makes me question reality to a degree.
  2. Dick sizes and Prince Alberts, ah ja, we're definitely North Americans lol.
  3. I was raised Norse Pagan. If you DO get your nipple pierced, get the other one pierced and link them with a chain!
  4. iofjwrf incest on frotting jackass with rancid farts
  5. So we tattooed a nipple on your nipple so you can play with your nipples while you play with your nipples.
  6. I'd have to get a pierced nipple on each side, that way I can say I have 4 nipples.
  7. I second that. Infact, I might steal that idea when I get some extra cash!
  8. I'm Norwegian, my people are incapable of laughing unless it is at the expense of Danmark or Sweden :(. We love both lands though…. ![](http://www.thewizofodds.com/the_wiz_of_odds/images/2008/08/24/idiot.jpg)
  9. The shiny, red CANDY LIKE button! ![](http://i.ytimg.com/vi/1jjN-H62U64/0.jpg) Electric Wizard > Chuck Norris….maybe...
  10. Piercings beyond the standard earrings is definitely a personal choice. I've known dudes that have a lot of piercings but they are squeamish about tattoos and visa versa (I am squeamish about piercings myself). I had it done that one time for my ear and I couldn't imagine getting one elsewhere. But then again maybe the piercer wasn't that great, the needle might have been a bit dull or it just might be that I am a wimpy viking. The world may never know… ![](http://www.apollopony.net/images/tootsie_pop.jpg)
  11. Gauge them out so you got jungle pygmy ears. I'd say do the lip too but…
  12. Needles and ink for tats isn't a bad idea at all. Wish I knew someone like that XD.
  13. Gelatin is gelatin, it is the same thing as what you get in the little box at the store. There are some hardeners added, epoxy compounds I think. Though nowdays they have the thermal transfer papers that you can put the outline right on the skin, it is getting pretty foolproof. Shading is what gets people.
  14. I wonder how a very firm and opaque ballistics gel would do? I was watching NatGeo last night and this dude was tattooing his legs by himself. Was in prison but he was doing really well. Some of the best and worst tattoos usually come out of the joint.
  15. Haha ja, doing it yourself definitely cuts cost and worry. A good tattoo kit is going to run you between $200-300\. A decent economy-grade kit will be about $150 or so. I'd love to tattoo myself, but I'd have to find a way to practice first. I hear there are sheets of special rubber you can buy to practice, I've seen them around too but overall it looks like it can get expensive quick. I mean if you don't want your tattoo to fade in a few years you'll need some good ink. Maybe I'll save up for a good kit lol. Believe it or not, criminal and prison tattoos initially got me interested in tattoos and tattooing, but I wouldn't be stupid enough to sport a tattoo like that.
  16. Piercings aren't really a major decision in my mind as when you have to go to work or whatever, you just take the ring out and go about your business. Tattoos on the other hand…well you know the drill lol. I recommend getting them in an easily concealable place and telling no one at your place of work. Below the elbow and above the shoulder are generally no-nos in most work dress codes (even the burger joints). It is definitely a major decision but if you're happy with it and you like it, you won't have any regrets. My best advice is to shop around, even if you have to go out-state. I notice you're in Texas though, so you might find more luck by just going into the city if you rent already there. You want someone to really know what they are doing. In fact, here are some points for you to bring up when you interview the artist (ja, interview, I am serious) - * How do they sterilize their equipment? Is it disposable or do they autoclave? - I recommend disposable and you request they open EVERYTHING in front of you. * A photo album of their previous works. ANY reputable parlor has a big book of photos of tattoos they've done. If they don't, go elsewhere * Do they do customs? I.E. will they tattoo what you draw? If you pick from the wall it isn't a big issue, but if you want something uniquely yours (and you do), be sure they do that. A skillful tattoo artist will do anything put in front of him. New places or places full of wannabes will just tattoo what is up on their wall. See my second point again, this is a big indicator * PRICE! Ja, the almighty dollar. Be prepared to pay good money for anything worth having permanently (not really, but removal is painful and several times more expensive than getting one) inked into your body. Nothing good will be cheap, but you shouldn't be afraid to haggle. * Think a looooooong time what you want. Remember, it isn't technically permanent, but at the same time, are you prepared to pay a dermatologist 10 big ones to remove a tattoo you aren't happy with? I think tattoos are awesome and if someone wants one, they should get one. But there is no excuse for not being educated about it. And to answer the age old quest of does it hurt? Ja, it hurts. I will not lie it does hurt. But it really depends on where you get it. Sensitive areas are your front body, areas with little muscle or fat between the skin and the bone and so on. You cannot whisk away the fact that someone is jabbing needles into your skin at a very fast rate, but it isn't unbearable by any stretch of the imagination.
  17. A friend of mine got his caught on a dress shirt, but that has buttons. I had no idea a guy could scream at such a high pitch lol. I had my left ear pierced once for halloween (was a pirate captain, wore a big hoop). Didn't really care for it to be honest, but I am more of a tattoo kind of guy.
  18. Not really a contradiction at all. Meanwhile I can get the storyline, sprite sheets, tile sets, classes, races, spells, items, quests and all of that stuff planned out. Having a plan before hand always results in a better product. Just making things up as I go along will probably result in a half-assed product. When I am done getting everything mapped out and planned, if EO.net isn't released, I will break down and go get my copy out of storage or download it. Essentially nothing else gets done/started until a complete plan and foundation is formed anyway :). It is something I've picked up as a welder, without a blueprint, nothing will really take shape.
  19. It is more of a personal preference really. I do not feel like driving into town to the storage garage, digging through probably a metric tonne of boxes for a single jewel case with a 12 year old CD in it. I am not wasting the gas OR the time when Origins.net is pretty close. Until then I will just experiment with Eclipse Evolution and get the hang of it. When .NET comes out I'll use that.
  20. This is true, but for me that is like digging out antiques. I COULD go rummage through my box of old computer software and go through a case of beer trying to get it to work on Windows 7, OR, I could just be patient. Personally I'd rather be patient. I have the necessary tools already on my computer, so it is just a matter of waiting for a release. In the mean time, I can worry about the equally important game content.
  21. For now, no. I will spend time creating content (something I believe that a lot of MMORPGs are beginning to lack, even single player ones) for my project. I am sure EO.net isn't far off. So it gives me time to develop things like graphics, stories, quests and things like that. I've actually abandon the 3D approach because I wanted massive, massive worlds. Worlds larger than what would otherwise be practical with an online game. 2D affords me the ability to have much larger realms, while still keeping to the premise of it being online. The LOD control and resource management required to be done would make the project a little more than 1 man could really handle, at least with the amount of spare time I have. I've moved that source code (it's in C++) to an FPS project and onto the backburner (I believe in code reuse). It isn't a matter of being outside of my skill set as much as it is outside of my time constraints. Even with Ogre3D it is a very time consuming process to do anything in 3D. So for an MMORPG, I decided that for my project, a 2D world was absolutely necessary. So long story short, I am just exercising a little patience :).
  22. I've been programming with VB since VB6 (but I've also moved on to things like C++, PHP and so on), but I have absolutely no desire to go find that ancient CD (which is probably gone anyway) and install software that old. I mean we're talking about something from before the oceans drank Atlantis here (VB6 was first released in '98).
  23. @shriuken154: > Like okay, if you run winrar you can "extract" the server.exe into a folder. In the folder is, what I'm assuming to be, the files that are "compiled" into the .exe. I'm wondering how to recompile the folder with those files into the .exe again. That isn't quite how compiling works lol :). I haven't had my coffee yet today so please bear with me. The files you extract from the archive can be divided into two main, very general groups - game files and source files. Your source files end with .BAS, .VBP and the form files (.FRM and .FRX), while your game files are everything else. Now, without getting really technical on you here, to make a new EXE, you have to have Visual Basic 6 (I know, it is older than the mountains of Norway, but that is why I am holding out for Origins.NET). Once you have that, you need to open the Client.vbp and Server.vbp. Those are the Visual Basic Project files. From there you just recompile into new executables (EXEs). The game files will stay the same, with the EXE files drawing off of them when they're loaded by the running application. Extracting them with WinRAR does nothing except decompress all of those files out of a compressed file and put them in a specified directory. No actual compiling happens outside of the VB6 environment. I hope this helps you :).
  24. I find myself waiting for Origins.NET to be honest.
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