Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Infinite

Members
  • Posts

    15
  • Joined

  • Last visited

    Never

Infinite's Achievements

Newbie

Newbie (1/14)

0

Reputation

  1. @Fulou: > Consult a doctor ;) Nevermind I answered my own question, I'll check about that doctor thing haha ;) thanks for the help guys.
  2. @Fulou: > porting to java?! I take it by the term "Port" you mean running the exe in a java app and not re-writing the whole darn thing? Thats correct. Rewritting the whole darn thing would be a real darn pain :) I want to run through the basics of learning how to script/code in java and VB did it many years ago in highschool uhh that was quite a long time ago. Any suggestions?
  3. @Marsh: > You cannot add more then 10 tile sets without the source. Though in 3.0 you can have a unlimited amount of tile sets. The engine uses visual basic 6\. The server was just ported to java and homicidal plans on moving the client to java after 3.0. Marsh: Thank you for answering my questions. This has really been informative and cleared things up. In response to what you said, "homicidal plans on moving the client to java after 3.0." I am assuming it is not possible to transfer a game built upon V3.0 to transfer over to the java engine. Am I correct? Thanks again. :cool:
  4. @Fulou: > Not too much, but yes, its a source edit. > > You will need too : > > - Setup a new layer and have it be put down before all others. > - Have it rendered locally, so that its specific for the player. > - Easiest way is to have it rendered 50% of the distance between mid way horizontally and the player. > - It will need to be larger than the screen itself, so a couple of extra tiles in either direction. > > ok, maybe a little large. You answered my question, it is possible however only through a lot of edits to the source and testing. I still have this question which still needs to be answered: "Is there a way to increase the amount of tilesets? From what I understand Tiles0.bmp - Tiles9.bmp are the allowed amount of tiles for the whole game rather than each map, correct?" I now understand that the amount of the tiles is for the whole game, however is there a way to increase the amount of tiles allowed? Also, what programing languages does this engine use? I heard something about Java and Visual Basic. What should I concentrate more on learning in order to do edits to the source and adding game features? Thank you :)
  5. Nice you nerd, thats a great toolbar :D
  6. @Anna: > Tiles0.bmp - Tiles9.bmp, unfortunately. You can make the tileset files larger though if you want. You will probably have to crop the background images in half to fit them, but as long as they are aligned with the tileset you can seamlessly place the portions together on the map. Excellent, makes sense. Is there a way to increase the amount of tilesets? From what I understand Tiles0.bmp - Tiles9.bmp are the allowed amount of tiles for the whole game rather than each map, correct? Thank you Anna you have been very informative. :hello2:
  7. @Anna: > Well, the "background" would just be fixed tiles. The only problem with doing that sort of thing is you need several background images taking up large portions of your tileset files. But it's not too bad, place the backgrounds down as ground layer, then the ledges or anything that define the playable area of the map, put as mask. You my friend are awesome. Thank you :) What is the tileset file limit? Is it possible to have 100s? Will check responses tomorrow! :cool:
  8. Thank you for your quick responses. :) Anna Comnena: How does that background work and how large can I make it? My other question still needs to be answered, for the walking area where the toon is standing just before the background, can each of these tiles be chopped up and aligned in the editor so that it looks like the screenshot above? Thanks again,
  9. Dear Developers, I have another question concerning the graphics. I decided to start a different thread since my older one went off topic and didn't want this question to be overlooked. Please no 'use search' answers only serious posts. Thank you. My question: Is it possible to create an environment background like seen below? Players can walk to the edge of a map and see the distance. (I know this next question might be pushing it) Is it possible for users to walk side to side with the 'background' image moving at a slower rate from side to side to make it appear '3d' in a sense, a lot like how cartoons do it today. Also, is it possible to cut up an image in 100s of tiles for it to be placed in the map editor and appear very detailed like the one below? Perhaps you can direct me to a direct url that explains the tiles. ![](http://kelownajediguy.com/nostalequestion.jpg) _example purposes only_ I appreciate your help and in depth answers. I look forward to your responses! :cheesy: Respectfully, Infinite
  10. @Admiral: > It will come out when ever it comes out; there have been times in the past, where people would pressure the devs on a date for the new version of the engine, and it would overstress them, the engine would be buggy, etc; some devs have quit It wasn't my attention to offend anyone, I just could not find any information on the site concerning a new version and wanted to know more about it. I appreciate the help.
  11. Lenton: I use Realm Crafter for a personal project. I am also experienced with developing levels for unreal and half life using my own custom meshes. I decided to play around with a 2d engine instead, with that said I can use 3d objects in a 3d world. Also, those screenshots were just examples to better explain my situation. Thanks for the curiousity though. Admiral Refuge: Thank you for your response I will look into Ambardia!
  12. Replying back at work. I haven't had a chance to give Eclipse a try yet but reading through the wiki for vbgore I have a better understanding of how the tiling system works and I am assuming that it carries over the same to eclipse. Sorry about the broken links I guess those sites don't let you link to their images. I agree with you that it would take a lot of work. Let me know if this is possible: What if I painted an image to match up with the sizeing of the screen display along with the amount of grids visible. Then I cut out each square and place it one by one in the map editor. I would need to plan out the map on paper before I actually draw it and make sure it works in the grid. Would this be possible? What can you suggest with your experience? Also, where can I find a tutorial on how to create tilesets etc? Edit* http://www.freemmorpgmaker.com/tutorials.php Thank you for your response!
  13. Sorry if this is posted in the wrong area. (did a search couldn't find anything and there's no wiki ahh) I wanted to know if it was possible to have HD graphics instead of pixelated ones? I'm new to these 2d rpg makers but not new to creating 3d games. For example is it possible to have such graphics in an engine like this: http://i293.photobucket.com/albums/mm60/XzN-Staff/Diablo_3_Pics_1.jpg http://media.ubi.com/emea/settlers_riseofanempire/screenshots/Settlers6_screen_21.jpg Or even like this? http://staticns.ankama.com/dofus/www/img/galerie/03-Screenshots/Taleina_02.jpg Thanks for your friendly responses!
  14. @Admiral: > Well, when 3.0 comes out, that will have a particle system. > > There was a wiki out a long time ago, but I'm not sure what happened to it… User-contributed tutorials are what we pretty much have in the Tutorial board. Any news or time line of when version 3.0 will be released? Thanks!
  15. Hello everyone, I am new to the forums and have a couple questions. Where can I find documentation on this engine? Is there a wiki available for Eclipse? I tried playing with vbgore and I really enjoy it, the particles are awesome, does eclipse have anything like this? (did forum search) Sell me on this engine and I might switch! Also, is there a demo I can try?
×
×
  • Create New...