LinuZ_
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http://www.google.com/search?q=site%3Atouchofdeathforums.com+quest+maker&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:en-GB:official&client=firefox-a Better?
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Lol, nice unnown. And please learn some basic programming and concepts if you can't install this…
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Thanks, I just had a brief look on it and gave it a testrun on my server. It didn't happend a thing… EDIT: It did. It just didn't show the MOTD and the normal things... I gotta add them =) To clarify; the syntax is: #include
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I am wondering if there is a way to include other scripts in the Main.txt as I really need that to easen a lot of my work…? Thanks =)
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I am interested in how the scrolling works, and I am not available to look at the code at the moment, so I am just generally wondering how it works. Does the picturebox move upwards on movement, always keeping the player centered when possible? Or else, how? Thanks.
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Hey Amiral, what program do you use for illustrating the code like that?
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@Ⓐⓓⓜⓘⓡâ“Ââ“›: > Then open it up with Microsoft Paint,and save it to your desktop as a png or jpeg NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO! Not JPEG/JPG, please! PNG & GIF is the way to go, PNG personally prefered.
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Well, we won't make you a game on demand, say what you need help with, what you have started with and what you don't understand. We can't answer a question if no question is asked.
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Making a source code tutorial? Read all modders please!
LinuZ_ replied to LinuZ_'s topic in Discussion
I ment Line Numbers, and OK. Does these programs(?) work for the VB6 IDE? The thing is just that I amn't so familiar with Eclipse in the end. I have of course browsed through it all, but I tend to forget things I have no use for at that moment, so I really need a tool that checks the changes =) -
Making a source code tutorial? Read all modders please!
LinuZ_ replied to LinuZ_'s topic in Discussion
Hmm. Do you think everyone does this? And when we are on the subject, is there a tool that adds lines to VB6 IDE? So that you can write a line where you edited and then just check from there later on? -
Making a source code tutorial? Read all modders please!
LinuZ_ replied to LinuZ_'s topic in Discussion
Hmm, but don't you debug it and need to change many places at one time? I would get completely lost =D -
Making a source code tutorial? Read all modders please!
LinuZ_ replied to LinuZ_'s topic in Discussion
I really want to make a tutorial and post it in the Tutorial/Snippets in the Eclipse Source Forum, but I wonder 1 thing. Is there any automatic tool that compares 2 sources and says what is different, or even makes a full tutorial what to find and what to replace? This way you could code the mod on an unedited Eclipse, compare the modded to an undedited Eclipse, and have the tutorial. If this isn't the case I guess I gotta make a program like that, cuz finding your edits and typing the finds would be too lame. Thanks! -
I've been modifying the source, adding new forms and such to solve the exact same problem you have. If you are familiar with Photoshop then you may understand how I want it to look. I've had problems though, but they are to be solved. It isn't hard at all in the end. Just a lot of splitting up the GUI and dividing the code. You may encounter problems as I did with that the palette doesn't respond. I will debug it when I get the time to do it…
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Have you deleted the maps? If you want to be able to warp to other maps (which I thought you asked), just open up Admininstrator Panel, write your PlayerName and the WarpMap, and click Warp Me To.
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Wierd, how much debugging have you done? Try running the same script as you said on an undedited copy and breakpoint the "Set Item = mCol(vntIndexKey)", and do the same on the edited copy. Look what differs, if anything does. Subscript out of Range means that the item you are trying to select doesn't exist. Often UBound checks helps. (You sure know this :P) EDIT: > Public Property Get Item(vntIndexKey As Variant) As clsSocket > If (vntIndexKey Set Item = mCol(vntIndexKey) > End If > End Property That should at least stop the error, it doesn't fix the problem though. Better would be to debug and see what you have done wrong. Good luck!