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azkanan

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Everything posted by azkanan

  1. Still working on this, now I've freed some time up. Here's my latest developments over the last week since I got back into it; - Fixed space map. (Thanks to Kibbelz!) - Able to set a destination and travel to it. - Able to "Dock/Undock", "Orbit" and "Transit". - Shook up the space map to be interacted by hovering. - Shook up the Crew Management display screen. - Set "Backgrounds" for the players to start with, as well as a "Star Density" setting. - Tweaked the ship creator so the player has a set funds to create/buy a ship with, then remaining cash goes in-game. - Drew some "Out my Cockpit window" pictures. ![](http://puu.sh/3O2tN.png) ![](http://puu.sh/3O2uJ.png) ![](http://puu.sh/3O2wj.png)![](http://puu.sh/3O2wG.png) ![](http://puu.sh/3O2xv.png) ![](http://puu.sh/3O2yp.png) ![](http://puu.sh/3O2yV.png) ![](http://puu.sh/3O2zC.png) ![](http://puu.sh/3O2AD.png) To Do list for tomorrow: - Crew Ambitions - Crew Requests/Desires - Crew Inventory Type - Ship Equipment - Ship Inventory Type
  2. azkanan

    Blackwolf

    So I was going through my old external harddrive and found this mysterious link in a dusty text file (skip to the musical part, (0.20)). youtube.com/watch?v=I6iXLFfbUa0 https://www.youtube.com/watch?v=I6iXLFfbUa0
  3. Animation begins! >! ![](http://puu.sh/3f4ez.png)![](http://puu.sh/3f4fa.png)![](http://puu.sh/3f4fO.png)![](http://puu.sh/3f4jg.png) ![](http://cdn.imghack.se/images/07110a456261ca0c86bb182803eb780b.gif)![](http://cdn.imghack.se/images/dfbfaf558efd9b5c28f7c4c7cb32c6c5.gif)![](http://cdn.imghack.se/images/0f1348a908bfe9d5996ae7e8954ad9f5.gif) Also, icons; ![](http://puu.sh/3f4YV.png)
  4. Some generated weapons from bladed options (Blade, Crossguard, Hilt); ![](http://puu.sh/3ejux.png)
  5. So I found some creative juice to redo my tree; ![](http://puu.sh/3dAJE.png)
  6. This game looks more and more beautiful every day. Check out the latest released pictures. [http://playstarbound.com/](http://playstarbound.com/)
  7. So here are some creatures I've made today - they're all capable of being randomly generated in physical shape and form. ![](http://puu.sh/3biYf.png) I have one more "size" up to make which is smaller than the dragon, but larger than the others. I then need to expand on the current options for my current largest creatures (Beside the dragon), then of course, to animate and shade them.
  8. Pretty much. Eclipse will be a closed-source engine, where Silver is free and Gold costs.
  9. ![](http://puu.sh/395S0.png)![](http://puu.sh/395Vo.png) Campfire? I don't have much time to do responses right now, apologies. +1 though, Stava.
  10. Well? ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png) ![](http://puu.sh/366Wt.png)
  11. Elevation, Elevation, Elevation! Every show-off thread of mapping is, most often, missing this! Elevation is what brings a world to life, I've never been anywhere in the wild in my entire life where it's totally flat within a 10 meter radius!
  12. Some Cave Mouths; >! ![](http://puu.sh/32g8b.png) ![](http://puu.sh/32gGU.png)
  13. Better? ![](http://puu.sh/32eJk.png) ![](http://puu.sh/32eJu.png) ![](http://puu.sh/32eJA.png) ![](http://puu.sh/32eJH.png)
  14. > Increase contrast between the borders and the pathway should fix your problem I believe. Which borders? Which pathway? Also, a little village (with no artificial objects beside the bridge, path and buildings); ![](http://puu.sh/32dTA.png)
  15. > What happened with this project ? My efforts were redirected to my main project, **[The Ancients](http://www.touchofdeathforums.com/community/index.php?/topic/132062-the-ancients/page__hl__ancients)**, as a result of my new lifestyle where I have little time between work and running my new house.
  16. Dynamic Houses; The tileset I've made for these house types allow players to design their own homes. Log House ![](http://puu.sh/32czi.png) Wood + Stone House ![](http://puu.sh/32bOY.png)
  17. > The passes look more like vertical climbs rather than cut-throughs. Try a shallower perspective and shading from the back. How would you suggest I go about doing that? I do see what you mean though; ![](http://puu.sh/328te.png)
  18. Playing with Passes… ![](http://puu.sh/31MSn.png) ![](http://puu.sh/31MU8.png) ![](http://puu.sh/31MUw.png) ![](http://puu.sh/31NaV.png) ![](http://puu.sh/31NvK.png)
  19. But I was avoiding low-contrast ;-; ![](http://s21.postimg.org/l0thmr7fr/scene.png) ![](http://puu.sh/31FJw.png)
  20. Got some blackberry brambles on the scene! ![](http://puu.sh/31vfg.png) With the following shortlisted; >! ![](http://puu.sh/31vhV.png)
  21. Fir trees? ![](http://puu.sh/31ssO.png) So, I just found the "Terrain Tool" in Tiled… ![](http://puu.sh/31sYT.png) Calmed down the water reflection; ![](http://puu.sh/31tnG.png) Some reeds later.. ![](http://puu.sh/31tZ0.png)
  22. > These look pretty good. I have to agree that the water and ground look a little busy. Sharp highlights look great on tiles you use only a few of, but for a ground-cover it can be a bit much. I'd really like the grass were it not for the bright spot in the center of every tile. It accentuates the fact that they are tiles. > > The head looks much better, but I don't know anyone with a flat face. Maybe move a couple pixels over in the centre, or one back near the eye socket? I can achieve the nose by lightening the outline at the nose position. Putting out an entire pixel or two screws it up. ![:(](http://www.touchofdeathforums.com/community/public/style_emoticons//sad.png)
  23. Head fixed? ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png) ![](http://puu.sh/3138r.png)
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