Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

zenmen

Members
  • Posts

    66
  • Joined

  • Last visited

    Never

Everything posted by zenmen

  1. Let them serve you well :)
  2. yeah, before the game was called 'Quel'dorei', but because of this that it is a phrase from the language of elves from wow lore.
  3. Actually, I made a new GUI : D If you need it. PSD to them just let me know.
  4. Hello! I'd like to share with you my GUI for CS:DE, it looks like this: >! ![](http://s6.ifotos.pl/img/screennnn_rehassn.PNG) Download: >! - Interface.ini - frmMain - GUI folder >! http://speedy.sh/WhQCm/CSdE-GUI.rar Thats all, thank you! : D
  5. ![](http://s6.ifotos.pl/img/crsyatljp_rerhspp.jpg) What is Crystal Adventure? Crystal Adventure is a amateur f2p Polish project of casual 2D game in a fantasy world based on an OpenSource engine: Eclipse. We are a group of people who grew up on such productions are also well known to mechanics, and our skills complement each other perfectly allowing us to rapidly develop the project. A bit of mechanics: Casual is the 'base' word for our vision. Crystal Adventure is a game of the species in the interval between ActionRPG and DungeonCrawl where we can choose some profession, where each is a different - magic? melee weapons? cloths or plate equipements? maybe just explore? You choose! What does this mean? After logging into the game we have the opportunity to create our character, give him a name, select a basic style, we will introduce further changes with the development of storyline somewhat common to all classes. From farmer to hero? Why not! The player - at the start like the others, simple beginner avatar, his journey and experience the world of Crystal Adventure quickly cause that both his appearance and problems imposed by the writers - change. The further away the harder, because there's will wait for us tasks that will make that our heroism in the position of solo may not be sufficient - glades, forests, hills, dungeons, battle fields, castles, ruins and more! It all will be waiting for you in Crystal Adventure! We are a team of young people who are players for many years and know that the players get older, they have more responsibilities and less time to play. Crystal Adventure is a game of memory przywołująca Times ', 98', and so casual that will allow older and younger great fun together. The project is under development and many more features are missing to playable characters, but dynamic team that makes every day we are closer to the target. We are at the stage where you need to build the lore Crystal Adventure, which is why **we are looking for two talented Pixelartists**. - no lack of work. Requirements: - Experience and skills supported by portfolio or a few / dozen selected works. - Good sense of color and style which the artist imposes on game designer. - Experience in cooperation with the team and a considerable amount of time and / or high productivity. We offer: - Participation in the advanced design - Working with an experienced team - Featured in the Credits - After completion of the project has the possibility of further cooperation on the contract Crystal Adventure is an amateur project. At this time, neither we nor anyone else has in its title any kożyści material, it is also our ad does not offer at the moment of cooperation with the title of salary. For now, we invite you to our channel on facebook: http://www.facebook.com/QuelDorei
  6. Hello, Jaxx Chronicles have pets system with included Ryoku Hasu tutorial?
  7. zenmen

    [EO] Minimap 1.3

    working great! thanks! :)
  8. zenmen

    Game GUI

    hmm immposible, that really should work as it looks.. in that case I do not know what there may be wrong, sorry : ( maybe some day i record some video tut. p.s lastchance / Try the large letters of the type 'ImgHPBar' no 'imgHPBar'
  9. zenmen

    Game GUI

    Spoiler: :cheesy: >! ![](http://s6.ifotos.pl/img/IMEJDZPNG_rerxxes.PNG)
  10. zenmen

    Game GUI

    can u give me screenshot with this 'picture image' and his propherties? and try to add HP Bar bitmap in propherties in 'Picture' line. I always do that.
  11. zenmen

    Game GUI

    You must delete old HP 'picture image', and create new where u want it with the same name (for hp is ItemHPBar, for MP is ItemMPBar, exp: ItemEXPBar). it must working.
  12. zenmen

    Game GUI

    Noo you do something wrong, look at my new GUI in **EO** its underconstruction but as u can see everything its possible : D ![](http://s6.ifotos.pl/img/guiiiiPNG_rerrxas.PNG)
  13. zenmen

    Windows Frame

    Ok i got it in Properthies of frmMain, BorderStyle set to 0\. But thank you! : )
  14. zenmen

    Windows Frame

    Hi! My question is: how to take off windows frame from EO game window?
  15. zenmen

    Game GUI

    yeah thats the problem but now i have solution. Nowhere I have not found anything that would define, in which layer is the PictureBox. Soo i have create new picture box with the same name whats my older have. For example HP Bar: 'imgHPBar' - and delete original HP PictureBox bar from frmMain, and create it new on the top of my PicScreen and give it name 'imgHPBar', and thats all .. This is the same way for all boxes i think .. and screen with my devastating GUI BUT! with working HP bar! : D ![](http://s4.ifotos.pl/img/screennnn_rerhxwh.PNG) EDIT: curiosity what has passed to the GUI before I came how to do it! : D hahah >! ![](http://s4.ifotos.pl/img/tertewrtP_rerhxsr.PNG)
  16. zenmen

    Game GUI

    Right now I'm trying to sort out .. HP to move the bar is not a problem, it's harder to be visible for example on the board with a map .. : D First, complement each frmMain in the graphics that have no transparent tables, and then we'll see .. Sorry for my english its assisted by a translator ^^
  17. > Is this compatible with CS:DE engine. ? i have the same question! : )
  18. zenmen

    Game GUI

    Rendering a GUI in the EO is different from that in CS: DE, which engine you have in mind? But for example, I completely do not know about programming, but I took a nice GUI for CS: DE, you too would be managed, but a tutorial can actually would come in handy ..
  19. zenmen

    My Game

    I have a question. I create a game on the grounds of CS:DE engine with own GUI, own characters, own graphics, music, a new systems, and possibly even the server rewritten to C++. Now, the question What if I get any money from the players for a premium account or anything else, does not break any rules engine? How does it work?
  20. haha i cant believe.. X D Zopto thank you, this is it, thanks! : D
  21. > The Engine works normaly so the problem is from you. I know that ; d > Try to re-download the engine. I do that - and nothing : D
  22. Hello! I just had a format but I've installed the recommended library for EO, I have installed directx 11 and NET framework 3.0 but still client crashes Eclipse Chronicles erro me a runtime error '5 'for directx, I have no idea where else is the problem .. for example, I modified EO runs even elegant. ![](http://s6.ifotos.pl/img/bladPNG_rehwwpe.PNG)
  23. I have read that topic and I have conclusion. So you say that EO 2.0 - is a good way to familiarize yourself with our game from scratch and actually create it, and there are no obstacles to do with this engine, the engine on the level of CS: DE? While CS: DE is a good base ready for a quick start, but still requires our intervention, but lack of adequate support and our knowledge does not allow us to its proper development? So that is it presented?
  24. Hello! I have a Epic question.. Which engine do you think - the more experienced, it seems to you a better building block for a modest but decent 2D MMO? Of course, more support in the form of tutorials to EO, but CS: DE is already in a couple of great additions including: transparency for the GUI, scripting elements and Fmod. What are your view, subjectively and objectively. :)
  25. i have suggestion: player messages in clouds! : )
×
×
  • Create New...