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damian666

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Everything posted by damian666

  1. umm… cant seem to get this to work... where exactly do i put in that "Public Buffer(1 To 5) As BufferRec" because it errors on that :s damian666
  2. aha, well, thats clear too :) thanx guys, you helped me a lot ^^ Damian666
  3. whoa, that simple hee O.o why the hell did i not think of that ^^ one more then, just hypothetical, if i create more custom menu's the index number of the image goes up? proberly yes huh? because if i make more then one menu, icany be index 1, because that is used in another menu right? or is there a way to further the difference, like with the cuctom menu name? thanx alot anyway, you made it very clear for me, and my god, it WORKS :p Damian666
  4. hi guys, this is my first time ever using sadscript, so please bear with me ok ^^ i have a scripted tile, and it opens up a custom menu, with 2 picture buttons. 1, choose, 2, close so, how the hell am i supposed to script actions on those buttons? all it does now is stating with picture was clicked in what menu. i tried changing that line, in the close cmd, but then it closes on all pictures, and not only on the close button… XD any help would be welcome ^^ thanx in advance Damian666
  5. yes, recolor is better in my opinion too ^^ cant wait for this, frikking cool :D damian666
  6. well, thats the weird stuff about it, it highlights something about player spells ' ::::::::::::::::::: ' :: Spells packet :: ' ::::::::::::::::::: If (casestring = "spells") Then frmMirage.picPlayerSpells.Visible = True and in that it highlights "picPlayerSpells" very weird… Damian666
  7. exactly, i did read it well, and followed it to the letter i am not a noob on coding too so, i am sure i did it good. well, ill send him a PM, thank you Damian666
  8. well… no it didnt... :/ it errors up man... default source, put in that custom form, add that ocx to components, and replace code, nothing... only errors... so what do i miss? Damian666
  9. this errors up for me… saying it cant load that new form i put in. maybe any ideas? Damian666
  10. i will check, and report back if it works or not ofcourse ^^ thanx a lot :) Damian666
  11. lol, i know man… ^^ i mean in the source, that doesnt work, not only with png, but with nothing else then bmp actually maybe i am just overlooking something... Damian666
  12. @Dr.: > Yer, change the file type by paint but if you wanted to source edit it, all you would have to do is find where it loads the sprites and exchange the ".bmp" with ".png". ummm… i just tried that... and that doesnt work man :s i changed it in the initialization part, but it erros up :/ Any idea whats wrong then? Damian666
  13. what about installing the files? did you install the supportfiles needed for the system to work? its on the frontpage. library files its called i believe… Damian666
  14. very nice piece of code man, it works like a charm, and is easy to do :d thanx alot. damian666
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