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Firestar

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Everything posted by Firestar

  1. Not sure if this is known or not, but if you sell a negative amount of an item, like… let's say -58, you'll apparently get that many of said item. Yes, you can clone items like this... Is there a way to fix this? If not, my game will have to be without a selling system forever...
  2. If I'm correct, it's impossible to add a fifth stat.
  3. So I'm the proud owner of a guild on one of these games. The only problem is that I can't find what each of the guild access levels can even do. I've tried searching the forums for terms like "guild access", "guild accesses", "guild access levels", and even "guild tutorial". I can't think of much else. So if someone could clarify, or even be kind enough to make a whole tutorial (yeah, right), that would be nice. Thank you in advance!
  4. Firestar

    Music error…

    The same happens to me for every single sound effect and song. You're not alone, but right now, there is no known fix. None that I've seen, at least.
  5. Firestar

    NPC Drops

    The "Dropping:" scrollbar changes the item. So at 1, you'll be changing the first dropped item, at 2 the second, etc. Number = item number, value = how many of the item, chance = the item's drop chance. That should be everything you need to know for multiple item drops from NPCs.
  6. @Skieth: > an integer uses 2 bytes > > a long uses 4 bytes > > your game therefore is faster with integers =D But is it really by very much? 500 NPCs with integer HP would probably use 1 KB, while 500 NPCs with long HP just take 2, if I'm understanding this correctly.
  7. Firestar

    Stats

    It used to add SP, or how many tiles you can run before having to recover it. Now, since SP is taken out, it's kind of a "do it yourself" stat. Do whatever you want for it. Weapon requirement, add effects in your script, stuff like that. For example, in my game, it adds HP. I don't THINK it does anything else. > With virtual no in game help file Eclipse needs this.
  8. @Kreator: > @Ze: > > > **Sean¹ has been eradicated by Kreator.** > > +14 Gold > > +50 exp > > LVL UP! > > Kreator has learnt the skill "Ruin Reputation" > > **Kreator is now a Lvl 80 Noob Crusher** > > Omg! I laughed so hard at this. Epic!!! > So true too. That sounds like a flame to me. You do know that flaming is also immature, correct? @Kreator: > Please leave and don't come back. Very mature. @Kreator: > I feel like I've picked on a retard. @Kreator: > …you hypocritical idiot. @Guess: > You however sir, are a moron. Oh, hey, I disagreed with you! Let's all hate me and flame me! Yay!
  9. Exactly. But that doesn't work for me, block attribute or no block attribute.
  10. Firestar

    Attribute help

    The value is for how many of that item will be on the ground in that tile.
  11. Happens to me too. I have no idea what to do. Also, please don't make a pointless poll.
  12. First of all, make sure their personalities are set to "Friendly" or "Shopkeeper". Of course you could also do "Scripted", if you've done the script correctly. Secondly, set their HP to at least one. Then they should talk.
  13. Ah, here's an idea. Keep walkthrough attributes in, but make walkthrough an option in data.ini, and if it's 1, all players can walk through each other.
  14. I'm using Call SetPlayerHP(Index,GetPlayerMaxHP(Index)) when using a healing NPC, and SetPlayerHP(Index,GetPlayerMaxHP(Index)/200) for a scripted tile. Both do what I said above.
  15. Not sure where this'd go, read the title. Anyway, whenever I use a script to edit the player's regular HP, they lose whatever maximum HP bonuses their equipment gives them. For example, a player has 10,000 HP and equipment gives them 5000 extra, 15,000 HP. But if I used a SCRIPT to bring their HP to 1, instead of being 1/15,000, it's 1/10,000 temporarily. Glitch, or am I doing something wrong? Version 2.7 of Eclipse Evolution, by the way. Very glitchy D:
  16. Firestar

    Scrolling?

    @Mil: > Hmm.. Maybe they should add that option to V2.8. > Like in the properties, there will be a "MAP" Tab and you can choose the size of your map. Cool ^.^ Then how would boundary warps work?
  17. @zombie0hour: > No i think its uber why do you think it uber fails? You claim this is not a joke, so I'll assume it's not. The story is random and doesn't sound like it took long to think up. And you keep bragging. It's a bit short for a story, and… well, it's not a very good one. "Once upon a time you ate mushrooms and fell asleep. The next day you're in a random world!" I do not mean to flame you, but please try to think it out a little more.
  18. @Steel: > DUDE, you use the key attribute through the map editor. magic8ball is asking for a tile where you don't need a key item, and you don't have to use it on any door or whatever. You can just walk into the tile if you have the item ANYWHERE, and it's blocked otherwise. Basically less of a hassle than key attributes. Edit: Here's another idea, an NPC attribute that makes an NPC spawn at a location so you can have more than 15 NPCs on one map. Or just make it so that you can add more NPCs. Or both! :D Because for games with epic maps, you may need more NPCs.
  19. Here's an idea. **Multiple layers for attributes.** For example someone may want to put NPC avoids on item tiles. Minus stat tiles on door tiles. Walkthrough tiles on shop tiles on NPC avoid tiles. Just a suggestion. :D
  20. Searched the tutorial boards for "paperdoll" and I see nothing about separate paperdolling for each class, using only one item. Is there a way to do this? Like, for class 0, this weapon would give it the first row of paperdoll sprites, class 1 would have the second row, etc. Is this possible? Thanks in advance for helping.
  21. How about changeable controls? Not sure if it's already been done but I haven't found anything yet.
  22. Whenever a sound or music is supposed to play an error comes up, and the only sound I hear is the Windows error sound. If that's what you mean, then I am happy.
  23. Everyone knows that you need library files to run Eclipse, and Vista users have to go through extra trouble. However, I wish for some of my friends to play my game. We all search the forums, and quickly get impatient after doing a million worthless fixes. (Error 339 but that's not the point) My point is, wouldn't it save EVERYONE a lot of time if you just, rather than spreading everything across 100 pinned topics, make ONE guide for how to make Eclipse work, filled with all the fixes and files and whatnot. My friends would love to play my game but don't find it worth all the trouble right now. If possible, please make the guide requested above. Thank you. (If these few friends can't get on, how can I make this public…?)
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